Reply To: First impressions
Some random thoughts:
-This is definitely HEAVILY inspired by, almost to the point of ripping off, mid-90’s cartoons. I’m especially getting Animaniacs-vibes.
-This goes for some of the game mechanics aswell, using your npc companion as a tool to solve puzzles? And the dialogue system reminded me quite a bit of how dialogue was handled in the Discworld games.
-Much shorter game than I remembered, but as others have stated: many of the puzzles become far more obvious if you have a solid grasp of english.
-Speaking of the puzzles, I feel like some of them don’t fit the tone of the game at all. The phone quiz and the book puzzle in Nefarious’ castle in particular felt tedious and designed to just pad out the playtime by forcing you to backtrack / write down information. And don’t get me started on the damn fish required for the Cutifier xD
-I wish they’d used the Malevolator-world change more, that was a pretty interesting idea I think.