Reply To: Impressions


Pix
Keymaster
Podcaster
#11077

I’ve had a couple of lengthy sessions on this. I’m making progress in one sense, but I’m literally back where I started in the world again having walked round in a giant circle exploring everything I could find. The scale of this is epic, the text is quite detailed and well written though so it doesn’t feel overly sparse like so many larger games. Seeing this much game on a few floppies is always impressive.

It’s an odd game engine really, it feels like a halfway house between blobbers and realtime 3d with the stepping around. I didn’t even realize there were dungeons going into this so I wasn’t expecting the complete scenery change when I stumbled across one. For 93, it doesn’t look bad I don’t think. It’s basic but there is enough there to spark the imagination for sure.

I do prefer games where there isn’t random combat which does appear to be the case here with everything preplaced and the bodies of fallen enemies staying in place. It makes exploring so much more rewarding when you aren’t constantly punished by random encounters.

The combat hasn’t been much more than clicking on the enemies if I’m honest. That isn’t my favourite aspect but at least it’s relatively quick. I would like a give in button so I could reload without having to finish the combat if it’s gone badly.

The manual talks about thinking of each chapter as a separate RPG with all the enemies being moved around each time, etc… I’m not sure how to play this now. Is it expecting me to explore the whole world in every chapter? I might need a year to play through this if so.

I’m definitely enjoying it so far. This seems like a game I should have played many years ago and is shaping up to be one of my favourite discoveries from DGC.