>> The marketing for the game we did get was near
>> non-existent and the box for Europe didn’t exactly
>> do much to sell the game either so sales were
>> terrible and the sequel never happened.
I thought (lack of) marketing had something to do with it. I don’t think I’ve even heard of the game until it was chosen as Game of the Month here. And it’s a totally worthy game.
>> I have red/green colour blindness (one of those
>> poorly named conditions, because it affects other
>> colours as well), and the telephone “puzzle” was
>> practically impossible.
Interesting, never thought of it! Apparently there are different levels of red/green color blindness. I have a weak form of it (I find the famous 74/21 test image somewhat difficult, whereas most people I know see it clearly), but I never had any problems with things like this telephone puzzle, and generally red and green are very distinct to me.
>> Like that plank puzzle in the castle at the
>> beginning, surely that’s a reference to Monkey
>> Island?
Could be! There is also a similar loose plank puzzle in Simon the Sorcerer.
>> Most of them are fine and I don’t mind one or two
>> that require a bit more effort, but putting in a
>> sliding tile puzzle or an overly long Simon Says…
>> come on, that’s bottom tier stuff.
Agreed. I believe the sliding tile puzzle is optional, and the stupid clown door puzzle I just wrote down.