Reply To: Magazine Reviews
It was amazing to me how the upper body aimed separately from the lower body. Something I wished for as I was doing some mod and game art. I think Quake 3 was probably the first FPS with non-skeletal animation to go down this path. Of course then one must take care to hide the seams or it can look awkward. Though considering the low resolutions of the era they may not have given it much thought. We were usually just happy to see an accurate reflection of the equipped weapon.