Reply To: Second impressions

Home Forums Previous Months 117 – August 2026: Abuse Second impressions Reply To: Second impressions


Zacktorial
Participant
#12186

I love the control scheme, and the atmospheric visuals and sound work for me. Where the game really suffers is the level design, which seems to be almost entirely based on surprise. The enemies aren’t super varied, so to keep the game “interesting” they just spawn a bunches of them randomly.

Level 4 is where the game starts to verge into trolling. Level 3 is the level that starts to teach you that those cocoon looking things will spawn xenomorphs later.

Level 4 has this one spot in particular where there is one cocoon but then like a dozen xenomorphs spawn. You can just hear the designers saying, “lol, gottem”.

I hate that they introduce a game mechanic and then almost immediately subvert it. Like, give me a little time guys. Not that it’s ever really relevant, because of course they also just spawn the xenomorphs all over the place, no cocoon needed.