Reply To: "Multiplayer" vs CPU
rnlfKeymaster
Podcaster
I think the original game supports IPX networking only (Battle.net didn’t exist yet in the beginning, IIRC, and there is a dedicated Battle.net edition).
But DOSBox supports tunneling IPX through UDP and we’ve done that for a few games already. It worked reasonably well (given what a makeshift solution that is). I think we’ll try that for sure 🙂