Reply To: "Multiplayer" vs CPU

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rnlf
Keymaster
Podcaster
#1647

I think the original game supports IPX networking only (Battle.net didn’t exist yet in the beginning, IIRC, and there is a dedicated Battle.net edition).

But DOSBox supports tunneling IPX through UDP and we’ve done that for a few games already. It worked reasonably well (given what a makeshift solution that is). I think we’ll try that for sure 🙂