Storage limits force you to build your bases in specific way so they add a bit to the ‘strategic’ part of the game I guess.
Modern x-com games do not have munition limitations but I guess it’s the time and age. I agree that handling ammunition is a bit of a time waster (in the beginning, because of laser rifle). In Apocalypse you could have a real shortage of ammo which made this mechanic more interesting.
Knowing the map type beforehand would be really cool, maybe there is a mod for that somewhere? Would be an interesting addition to OpenXCom
Some inconsistencies I would add:
– Aliens can forget where your base is once they have found it.
– It takes 3 hours to reload or swap missiles on a plane. I am pretty sure in reality it can be done in minutes.
– Aliens hardly ever send out more than 2 ufos at the same time.
– Chryssalids defy law of conservation of matter.
– Of course the biggest inconsistency is: $60000 a MONTH for a scientist in 1999 dollars?