Reply To: Preferred version/source port?
For nearly two decades by now, the Darkplaces engine with rygel’s texture packs has been my preferred way of running quake.
https://icculus.org/twilight/darkplaces/
Be aware that this engine is not yet compatible with the remaster’s data files.
Make sure to rip the music (also possible with the gog version) and put those files in the appropriate folder to get it in-game as it is supposed to be.