Reply To: Multiplayer

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dr_st
Participant
#9437

>>> Clients would wait between for player data to come in before advancing to the next frame. So if you weren’t within a few 100 km of your playmates, the game would both became a slideshow, and unstable.
>>> With friends all in western europe, it was tolerable. When outsiders were added (brazil, australia?) it was a completely different experience.

Yes, this is a problem I experience sometimes when trying to play Duke Nukem 3D via DOSBox IPX emulation. Sometimes it works and is smooth enough and sometimes it’s a slideshow as you say, or desyncs entirely.

>>> It’d be a blast to get a few people together and attempt pistol-start nightmare survival co-op to see how far we can get.

Well, since levels don’t reset upon death in multiplayer, you could get as far as you want. Is the goal of ‘survival’ to not let any player die even once? If so, that would be tough indeed!