After playing through E1M4 a couple of times now, I’m trying to think of ways to modify my design to more closely reflect the “Command Control” theme. So that’s my task for tonight. I’d like to get the bulk of the mapping done by tomorrow (wednesday), so that I have all of thursday and friday for balancing (monsters + pickups) and general polishing.
I’ve been also been having a lot of trouble with triggers while crafting this map (among various other editing woes). For example, the texture of switches doesn’t seem to update automatically when operated, and I can’t figure out how to swap them. Getting the exact behaviour i want is also taking a lot of guessing and giving up.
Eureka doesn’t explain the triggers at all, and the huge list of them i found on doomwiki is both unreadable and lacks important behavioural detail such as sounds and things. A (visual) scripting system would have been much better than what we have to work with here. I hope someone else can fix these things for me after I upload.
This is my also first time making a doom map, and I’m finding it a lot slower, and a lot less intuitive than I had expected. But I’m determined to cobble together something half-decent this week!