Reply To: DGC Map Pack Collaboration

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voxel
Participant
#9586

Calling it a day on my map. It’s probably far too easy for you DOOM pros but it’s just about right for me, and I figure E1M2 in a mappack doesn’t have to make players sweat. I’ve tried to limit the available weapons to allow for *some* progression through the episode, but I’m not going to cry if you stuff every single weapon into E1M1 and the player arrives at my level having already attained godhood. Much.

It was fun learning my way around the tools (I used SLADE) and working with the DOOM engine restrictions – and I’m interested to see how my limited DOOM experience causes my map to differ from the output of veterans of hell. In particular I was unaware that ‘real’ DOOM has no jumping other than ‘run really fast and hope you make it to the next platform’, so that really limited my initial plans. Also why is there no water texture for use on walls? Ridiculous! In protest I have animated a grill sideways, live with it.

https://thomaspurnell.com/notes/voxel_e1m2_20250319.wad

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