Reply To: DGC Map Pack Collaboration

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Wesbat
Participant
#9593

That is a really good looking map @TigerQuoll. Nice teaser 🙂


@voxel
your WAD has a few minor problems preventing it from playing in Chocolate/Crispy/Vanilla Doom.

– missing bsp node data. usually your map editor of choice creates this during save, but I guess these were removed? I opened + hit “save” in Eureka to generate these.

– sectors #66 and #208 incorrectly uses *textures* PIPE2 and BROWN96 as *flats* (sadly these are not interchangeable).

– sectors #223 and #330 are missing tags (switches and their target sectors must have matching tags).

Not sure which editor you use. Eureka (F9) and Doom Builder (F4) can check for and report map problems, this helps pinpoint mistakes easily.