Reply To: DGC Map Pack Collaboration
haha thanks @wesbat. originally the lift in the first room was a ‘use once’, and I hadn’t realised until watching you play that you could skip half the map if you simply walk back to it after getting the red key.
I made the change to make deathmatch more feasible, but as far as single player it’s a massive design error on my part, doh!
edit: updated with anti wesbat shortcut measures https://thomaspurnell.com/notes/voxel_e1m2_20250320_4.wad