Can someone help me debug the exit on my attempt at E1M8?
I can’t find any reliable way to get it to exit, except damage to 20% (action 11). I was hoping to have a linedef walk exit at the edge (52).
Maybe sectors are too large, or too many moving sectors, or my editor being buggy (Ultimate Doom Builder), or CrispyDoom quirks? IDK.
EDIT: Nevermind, I just had a oversized sector.