Reply To: DGC Map Pack Collaboration

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sorceress
Participant
#9640

alright, before i fall asleep, here’s an update to my map:

rev06 – https://app.box.com/s/xlk477xzz5sygg5hrdeygxu2xcx4iix2

features:

– fixed the glitch on the start door when played in chocolate doom. it was apparently caused by an unrelated trigger being too close to the start location. who would have guessed this stops a door opening!

– fixed the missing texture above/behind the exit door.

– fixed the tutti-frutti textures. mostly via replacement, some by changes of geometry.

– fixed some annoying bits of geometry, and moved some triggers.

– slightly reduced the number of scanline shooters, to help address @wesbat’s concerns.

– reduced the imp count in the early game. this makes the limited shotgun ammo go a bit further, as well as creating a more gradual ramp in difficulty.

– increased the imp count in the mid and late game

– increased the number of deathmatch spawn points to 6, and placement of deathmatch weapons.

– changes to placed items, to rebalance the game after the monster changes. the rockets are also more accessible midgame.

– prevented monsters from discovering secret areas.

– tested all three dificulty modes, including a zero ammo start on UV. all runs were readily doable and felt correct difficulty to me. and with all runs i had a bit more ammo carried at the end than i started with, which is how it should be i think.