Reply To: DGC Map Pack Collaboration

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patrick_wd
Participant
#9738

This new version is very good; I especially like the broken door pieces in the red key area.

A few minor issues I noticed:
– red key lights on the “early” version of the red door are misaligned.
– mega-armor and plasma secrets are marked as a secret multiple times.
– A pinky seemed to be trapped in the monster closet in the red key area. Presumably he’s meant to teleport into the hall like the other monsters.
– Southeast tower monster closet should probably be marked invisible so the player can’t see it on the map
– door track texture is missing on the southeast tower door
– switch that opens the locked southeast tower door has a broken texture (make sure the linedef only uses a single switch texture to fix this).
– Part of the ground near that door is marked as a damage sector even though it’s outside the nukage
– The exit area is inescapable. This isn’t technically a “bug” but it’s generally considered good practice to allow the player to backtrack and look for secrets once they’ve “finished” the map

But minor issues aside, this version is much improved and pretty solid now I think.