Level design

This topic contains 16 replies, has 7 voices, and was last updated by rnlf rnlf 1 year, 2 months ago.

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  • dr_st
    Participant
    #283

    Oh, and E3M6 is a particularly awesome level. It’s probably THE example of non-linear level design in DOOM. And it has a pretty unusual (at the time) trick to get to the secret exit to E3M9: Warrens. Have you discovered it?

    rnlf
    rnlf
    Keymaster
    Podcaster
    #285

    I haven’t! But I was also lost most of the time in this level, trying to find the normal exit 🙂

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