Duke Nukem 3D
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Yeah, though it is really lacking fast paced action, in my opinion. That’s really where DOOM and Quake excelled!
I played Descent always with a bit more foresight and patience. The 6DOF was a lot less intuitive than the 4.5DOF of Quake or the 3.5DOF of DOOM.
Played for the first time now and after I started understanding the game, it got really good!
It’s way less micromanagement than some other 4X style games I played (and love). The exploration is real fun and there are lots of things to discover, though I imagine the stuff you discover will get old relatively quickly.
I think the graphics work pretty well, except for one or two unit sprites in the battle screen, which are horrible. Also, what’s going on with unit walking backwards in battle 😀
At the moment I’m missing the depth of games like MoO a bit, but it also means there’s more action.
As I mentioned in chat, the game feels older than it actually is. Comparing how smooth other games from 1995 play, this feels a bit less sophisticated. But it might just be caused by the turn based nature which makes stuff feel less dynamic.
You can set the speed for the text in the options. And you can use F6 to pause the game while you read the mission description. And there’s another F-key (F8, maybe? Not entirely sure) that replays the last message you received.
What do you mean, you pick up stuff you don’t need? It doesn’t hurt either and you can’t pick up stuff you already have (for example, you can’t pick up more Ammo and only one Get out of Jail Free card and such).
Yeah, it’s a bit annoying that you can only try each mission once, but then again, playing a complete city including all missions takes about an hour. I think it’s intentional and not such a big deal. The game is probably designed to be replayed several times (it even gives you a high score list and all), and on the next time you play the level, you’ll do better. It’s not like in Mafia or the later GTAs where you’re playing a single campaign. It’s much more arcade-y.
I’m not even sure the viewing distance is the real problem. I think the cars are too jittery at high speed to evade other cars, even if you see them early enough.
It’s actually pretty easy to get to the 2,000,000 points: Just finish missions and don’t let the cops get you. Each successful mission gives you a +1 score multiplier, after four successful missions you already get 5 times the normal points for everything you do. The first 1,000,000 points are hard, everything beyond that goes really quick. You can also pick up a +1 in every level, I think. Getting killed doesn’t reduce your multipliers. Sometimes it’s better to let the cops kill you than to let them catch you.
And yes, the aiming thing is probably my biggest point of criticism. I just avoid gun fights completely, whenever possible.
You have such a mission where you go from one corner of the map to another one and to yet another one, in Heist Almighty, too. Forgot the exact things you had to do, but it was about getting cars from A to B and then to C and so on.
The puns in the names are not only in the places but also in the car and level names and even in the game’s title.
I didn’t realize any of that as a kid, with English not even being my native language.