HEROES OF MIGHT & MAGIC
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So… I played level 1 (which took about 2 minutes) and then a huge part of level 2 (which took another hour or so). Here are my thoughts so far:
The game has a rather strange balancing. Some enemies are ridiculously easy to kill, usually with a single hit from the gun. Others are really hard to kill and are very strong themselves (like the Witches). The weapon needed to easily kill them is not available until much later (it seems). And Witches hiding behind a corner and then attacking immediatly when you’re close (which is inevitable because you just ran around the corner) take about half your health points on medium difficulty. They take about 20 hits or so in return to kill. Very weird balancing.
The skeletons are almost impossible to hit. Their hitboxes are really tiny, and a single tap of the cursor keys can move the (non-existant) crosshair from too far on one side to too far on the other side. Slow turning with left shit helps, but it also means being slower to strafe back away into cover. Wolfenstein didn’t suffer from that problem because enemies were much wider sprites usually and had way bigger hitboxes.
Also, I don’t know about later weapons, but the standard pistol shoots terribly slow bullets while the enemies all use hitscan and hit without delay. That’s a bit frustrating.
On the plus side, the game looks pretty good, imho. Better than Wolfenstein with much more detailed and beautiful wall textures. I like the stairs and elevators, even though elevators could have been done in a more interesting way (making them a sperate room and teleport the player to the new floor while the doors are closed – that gives a much better impression of using an elevator, while using exactly the same engine technology).
The garden area is actually kinda cute, but I guess they could have changed the sky and floor color while leaving the house. I know that the engine can only display a single color for floor and sky at any given time, but it would have been possible to fade from one color to the other while walking out of the house into the garden and back.
So those are clearly two low hanging fruits they missed to use (but you can’t blame them, id Software did exactly the same in Wolfenstein 3D, just that they didn’t even have elevators).
On the other hand, N3D was released one year after DOOM, so they could have taken some inspiration from that, game design wise.
It’s cool that there are so many usable objects in the world, though besides stairs, elevators and doors I haven’t found a use for any of them.
Btw, kinda interesting that every single bookshelf in the game is actually a hidden door :-p
I had to think about Z, too, when I saw there was a new reply in this thread. Z had a quite unique gameplay mechanic with its sector control thing. I think either of the two should be our next RTS! They’re also both slightly more obscure than the whole Westwood and Blizzard blockbusters.
welcome to the club!
We’re probably going to touch on QfG2 and later games, too, in the podcast, though the focus will be on the first game.
I can’t say very much about the rest you wrote, because I’m not done with the game yet 🙂
It’s definitely an RTS we should keep on our list! I remember many people not liking it very much, but only one way to find out if they were right.
I think we’ll have to play some other genres first, with C&C being the game of last month, though.
First thing I noticed in 1930 was that Dossington barely had any Fire Departments. We all had our experiences with fires devastating a whole city, so I built two new fire stations in strategic locations. Both are in areas that had no protection at all, but also still have quite a bit of unused land around them, so that they will protect new zones, too.
The first one was placed in Hillview, the second one on a hill overlooking Stinky Place Industrial Park.
In the same year, I realized that several zones weren’t connected to the Urban Water Distribution Network (UH2ODN), so I naturally fixed that.
In 1932, I renamed the City College to Dossington Engineering School, which in turn prompted the principal of Micropolis Highschool to rename his school to Mayor Rnlf Highschool, a great honor for me.
In 1934, a new road connecting Dossington to Hoek Creek was completed, causing a raise in annual income by about $300, so that the expenses for the improved fire protection are more than compensated for.
Last, I noticed some heavy traffic building up in Old Town so I decided to build a second connection between Old Town and Hillview. While building the roads, I noticed that many roads across the city were in horrible shape and that the water pumps were overloaded, so as a last action before leaving the office, I renewed the broken streets and build 4 new water pumps, which is the reason why the treasury only contains $393 at the moment, sorry about that, successing mayor of Dossington, but I leave you with a bit more annual income than I had when I took over:
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Okay, I started the first city 🙂
Here is Dossington GC! I started in easy mode with $20000. I built a big industrial area, surrounded by a commercial center and some residential areas outside. I wanted to use hydro power, but there were no waterfalls in the map, so I went for oil instead.
In the recent past there were some water shortages, power should be enough for a while. The residential area on the hill is a bit new and needs some care.
I raised the taxes a bit and lower spendings in all areas to 90% to increase cash flow 🙂
Here are the numbers:
City Size: 5140
I thought I had started in 1901 for some reason and played until 1905 instead of 1904. Please forgive me. The next mayor may also play 5 years. Let’s make it 5 for everyone in this first round!
I’d say, whoever wants to continue writes a reply to this post and says “I’m mayor now”. Then you play and edit or post your new city.
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