The Secret of Monkey Island
Forum Replies Created
Yeah. In modern “immediate response” platformers (well “modern”, I think the original Super Mario Bros does it, too, and it’s 4 years older), you usually get few frames after you ran off the platform to hit jump and it will register as if you pressed jump in the very last moment.
This is not necessary in PoP, because you need to plan ahead and the prince will actually only jump at the sensible time.
It’s a different type of game entirely and people used to the other, more action-y genre of Mario-likes may have a hard time getting used to it.
And he’s moving in discrete steps (I think 3 per tile?) You cannot just move pixel by pixel.
I think I never made it past level 3 as a kid. Somehow I knew all the uses of the shift key, it may have been a friend who told me about them. I never had it on my own computer (somehow very few titles made their way there), but I played it on the computer by Belgian uncle gave me for when I was visiting my grandpa there. It only had a monochrome graphics card. Can you imagine my surprise when I saw it in four color CGA a few years later?
But I didn’t learn anything from that and had the same experience a few years ago when I first saw it in VGA.
Next you’re going to tell me it has Voodoo support, right?
Though I’ve played the game as a kid, I never really knew what I was doing, so I’m mostly discovering the game now as if I’m playing it for the first time. But with nostalgia.
I figured out the swordfighting thing pretty quickly (block then immediately strike). That works 99% of the time against the guards.
You say “get away from knocked down platforms”. But HOW? As soon as the prince lands, it takes a second or so for him to move again, but by then the platform is already too close to get away. Any hints here?
Yeah, I tried Destruct (along with some other cheat codes) and it’s pretty cool. I wonder if that was ever released standalone? Because I clearly remember those sprites from somewhere but I’mm 99% sure I never played Tyrian before.
Very weird feeling.
Oh, I’m doing that 🙂 Spending all the money on weapons. But when I reach episode 2, my weapons can’t manage to destroy any of the enemies before they fly off screen.
There are also some free upgrades you can get during certain levels. I think collecting all of them, too, would help.
But yeah, I don’t kill enough enemies to get enough money to buy enough weapons for episode 2, which in turn means I make even less money…
butterburp, you won’t distract people by talking about a previous game 🙂
In the end we’re a club discussing old games. The months are just there to make sure we have something common to talk about and so we have the topics for the podcast episodes.
But really, we can discuss any game at any time. If you don’t feel like posting too much on the forums for a previous game, feel free to join us on IRC where we spent 80% of the time talking about other stuff anyway :-p
The shield regenerates when you have full energy. So if you make sure to always get the best generator, you can also fire and still recharge your shield.
I tried using your QWE input scheme, but sadly my trusty old Cherry keyboard doesn’t seem to have reliable four-key rollover and jams when I use fire, left+right sidekick and try to move backwards at the same time (which is basically all the time when you just keep all three fire buttons down).
I changed to Alt+Z+X and that works reasonable well.
As for the gameplay, after the first level I thought the game was at least as good as Raptor, but that opinion changed as I went through episode one. It’s often just a ton of enemies thrown at you, without much thought. One level near the end features basically 20s of mostly huge missilies filling the screen.
The boss fights have been mostly boring to me so far. There have been two possible outcomes for me: Either the boss moves and hits my ship, pushes it around and destroys it, or the boss doesn’t push my ship around and their weapons are mostly useless.
Then there is the thing with the Bonus levels… I must say I really dislike them. The normal Bonus levels are okay I guess, but still kill every bit of immersion. In those you just shoot a ton of stuff for extra money.
The other kind though… It almost ruins the game for me. You suddenly get a 4-screen long text explaining to you how the beer of some space dude was stolen and that you have to recover it. Then you get a completely different ship with a horribly weak weapon and start shooting ships and collecting beer glasses, all while southern German brass music plays in the background.
I mean, wtf? You can skip this bonus level, but man. I think they tried to be funny but it kills every single bit of the narrative and immersion they had built up.
BTW, I tried the “Wild Game Detail” mode and I think all it adds on top of the “Pentium” mode is a quite okay looking but useless and destracting shadow-wave effect on the background.
I also have a problem with some of the other design things. For example, there’s one level on a lava planet. The lava is obviously glowing hot and the hot hair is refracting the light and all. But still for some reason you get headlights in this level and cannot see much outside of their range.
And another thing: It looks cool that there are level parts that your ship goes below, but so do your bullets. But sometimes there’s stuff on those floating islands which explodes despite you having shot below their island… a bit weird, eh?
The enemies are a bit generic sometimes, I feel. And the same type of enemy ship seems to be used with wildly different attacks. There are two very small ships that sometimes just fly across the screen. But later on they stop and produce a truckload of bullets. This makes the enemies much less memorable than in Raptor.
Also the music is quite repetetive, I think. I don’t remember thiking that when I last played Raptor, which has a much better sound theme overall.
I don’t think Tyrian is a bad game, but Raptor has many advantages compared to it.
There are also some collision glitches. Sometime you tunnel through the wall. If there’s road on the other side, it won’t count as progress until you reach the place you left (or some hidden checkpoint, I assume).
But if there’s nothing behind the wall you tunnel through, the game just freezes…