rnlf

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Viewing 15 posts - 31 through 45 (of 61 total)
  • rnlf
    rnlf
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    in reply to: Descent #304

    I wanted to suggest it, too! I am only concerned that it needs a decent Joystick for playing, otherwise it’ll be really hard.

    rnlf
    rnlf
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    in reply to: Dat box art #289

    My first computer didn’t have one. And it was an AT “clone” with a 286 CPU. But on the other hand, there were 486 machines with it. Such weird times 🙂

    rnlf
    rnlf
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    in reply to: Dat box art #287

    My copy of TD2 has the same at least. It’s probably something that happened during the time when machines from an original PC to things like fast PS/2s without 5.25″ floppy drives were used at the same time. I wonder why they didn’t make separate boxes for 5.25 and 3.5″ floppies though.

    rnlf
    rnlf
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    in reply to: Level design #285

    I haven’t! But I was also lost most of the time in this level, trying to find the normal exit 🙂

    rnlf
    rnlf
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    in reply to: Dat box art #284

    It’s totally 80s! Not only the stylish sunglasses, also that the box art doesn’t look like the actual game at all, not even remotely. Perfectly 80s 🙂

    I see now that the game also has Hercules Monochrome graphics support. That would be a fun thing to try 😀

    rnlf
    rnlf
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    in reply to: Contemporary Reviews #271
    rnlf
    rnlf
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    in reply to: Little CSS suggestion #270

    Right! I’ll look into it tonight!

    Thanks for telling me!

    rnlf
    rnlf
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    in reply to: Contemporary Reviews #269

    Computer Gaming World March 1989 (Page 45): “Grand Prix Circuit is a good game.”.

    Interestingly they (and the previous review!) complained about the keys used to stear the car. Cursor keys in the PC version and IJKL in the C64 version (“why keys that are placed so close together?”).

    Could you imagine that today? People complaining about WASD being used for a shooter for example. But I have to say, when I played the game as a kid, I had my problems with that too and I remember using both hands on the cursor keys to play. Of course that made every difficulty level beyond 1 unplayable 🙂

    rnlf
    rnlf
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    in reply to: Tim's Critique #265

    Yeah, we should find some reviews from back in the day and talk about them in the podcast. That could be somethign we do for every game in the future!

    rnlf
    rnlf
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    in reply to: [DONE!] Commander Keen in Invasion of the Vorticons #232

    Oh, I’m so in! I wanted to play the whole Commander Keen series anyway.

    rnlf
    rnlf
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    in reply to: [DONE!] We should play an adventure game! #225

    I remember playing Hugo’s House of Horrors on a friend’s computer when I was a kid. I failed miserably, because it’s a parser based adventure and my English was horrible back then 😀

    rnlf
    rnlf
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    in reply to: Scoreboard! #220

    Is that qualifying times? Or best lap in a race?

    rnlf
    rnlf
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    in reply to: First Impressions #217

    Haha, saving and loading is good and all… if you manage to finish a single race 😉

    rnlf
    rnlf
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    in reply to: Scoreboard! #216

    I would suggest: Post lap time per circuit and difficulty level? Or we only accept highest difficulty 😉

    rnlf
    rnlf
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    in reply to: Favourite car #213

    So far I think I like the Ferrari best, too. Even though I wasn’t able to finish a single race with it so far (thanks to the red area on the tachometer).

Viewing 15 posts - 31 through 45 (of 61 total)