rnlf

Forum Replies Created

Viewing 15 posts - 31 through 45 (of 107 total)
  • rnlf
    rnlf
    Keymaster
    Podcaster

    Yeah, the sexism is terrible. It’s the one thing I can think of that you can remove from the game to make it even better.

    Luckily, the player doesn’t have to engage in any of this, reducing it to unpleasant background noise.

    I wonder if 3D Realms thought they had to add all of this to sell the game? Though back then it was probably just used as a tool to make the Duke look even manlier. People just didn’t think a lot about such issues. That’s not trying to justify, just to explain what I think is the reason.

    rnlf
    rnlf
    Keymaster
    Podcaster
    in reply to: What did you run DN3D on, back in the day? #1187

    I was born back then but didn’t have a computer :-p

    Today I’m running it on a Pentium MMX at 233MHz. That CPU is a year newer than the game, not unreasonable that people would have run it like that back in the day.

    It runs smooth as silk at 640×480, full screen size (or actually the third highest screen size, the one where you can see your ammo all the time) with best audio mixing quality, too.

    I played it for a few minutes on my 486DX2 at 80MHz and in 320×240 I already need to reduce the screen size to about half way before it starts running really playable.

    rnlf
    rnlf
    Keymaster
    Podcaster
    in reply to: How To Play #1177

    It cannot hurt. But also spread them along your train. You can do that at one of the few stations around the map.

    rnlf
    rnlf
    Keymaster
    Podcaster
    in reply to: How To Play #1175

    There’s only one quest, “find the sun”. I think the only way to know that is to read the exposition in the manual.

    There are no quests in the classical sense and no progress indicators of any kind. It’s a bit of an adventure game in that sense.

    In some cities, you cannot trade anything, but you can reveal some information. All this information is supposed to guide you towards solving the main quest.

    I don’t think that’s explicitly stated in any way, you just have to manage that yourself 🙂

    Battle will happen sooner or later when you run into the Viking Union. Better be well-prepared, and when you get into battle, defend your importan wagons at any costs!

    There are only two possible outcomes to battle: You get destroyed or the other train gets destroyed. No fleeing, no retreating.

    rnlf
    rnlf
    Keymaster
    Podcaster
    in reply to: Prince of Persia #1158

    We’ve talked about the game a few times, it should definitely be one of the next platformers we play!

    There’s also Abuse on that list though. Tough decisions.

    rnlf
    rnlf
    Keymaster
    Podcaster
    in reply to: 20 years for one ending screen #1134

    I hope it won’t take us twenty years to finish it as well 😀

    Actually, we have about 20 days left, so we must be 365 times as efficient :-p

    rnlf
    rnlf
    Keymaster
    Podcaster
    in reply to: RPGs #1131

    Never heard of any of those, but that’s what the club is there for.

    How about some Ultima? I think all the older versions have had ports to DOS. Not sure if there was one that was originally released on DOS?

    rnlf
    rnlf
    Keymaster
    Podcaster
    in reply to: How To Play #1130

    Oh hey, welcome!

    Always cool to have people around who actually know something about the games we play 🙂

    I skipped your “Goals to complete” list, because I think hope those goals will be explained in-game sooner or later.

    rnlf
    rnlf
    Keymaster
    Podcaster
    in reply to: How To Play #1120

    TOWNS

    There are different towns:

    Trade posts (where you can buy and sell stuff).
    ————

    As far as I can tell, there’s mostly stuff you only use for trading: You buy it at one place and sell it at another. The manual suggests writing down what stuff towns produce and for which price you can sell stuff there. I don’t think there’s a real economy behind that, but I’m not sure.

    Just keep in mind that you can only store one type of merchandise per storage wagon.

    Slave Markets & Soldier Markets & Mammoth Markets
    ————————————————–

    Self-explanatory?

    Train Markets
    ————–

    Here you can buy new wagons: It’s good to buy cargo and such early on, as far as I can tell, otherwise trade will be tedious. Weapons and barrack wagons should be useful when you get into battle.

    Train Stations
    —————

    Here you can repair or rearrange your wagons or trash them.

    Quest Towns
    ————

    These provide information needed to restore the sun. They give two types of information: written records from the past and rumors offered by inhabitants of the city.

    rnlf
    rnlf
    Keymaster
    Podcaster
    in reply to: How To Play #1119

    STARTING THE GAME

    There are not many options. You can choose the difficulty level (no idea how they differ). You can enable or disable music and you (apparently, haven’t tried it yet) can disable train battles, which will then be done by the computer (maybe a good idea, given how terrible the battle are to control).

    DEFAULT WAGONS

    You start out with three functional wagons: The locomotive, where you can let the two dudes shovel coal into the boiler and set the speed at which you want the train to go. Everything else can be done from the map screen (enabled/disable breaks, set train direction). Oh, there’s also the whistle, which doesn’t to anything as far as I can tell except being cool 😀

    The guy on the left will shovel Lignite into the oven, that stuff is both money and fuel. The right dude shovels Anthracite into the oven. That stuff burns longer and cannot be used as money. So, if you run out of that stuff you’ll literally burn money.

    You can enter the engine controls by clicking the control panel in the back, next to the guy with the wheel. On these controls, only the lever on the top does something: Set the rate at which steam is used to move the pistons. There’s also a temperature view and a pressure gauge: When the pressure gets too high, your train will explode.

    The third guy in the locomotive can control the train’s direction (by clicking the wheel) and the breaks (the lever right of him) and the whistle (chain on above the breaks on the roof).

    Sometimes, spies find coal mines or other events: They will send you a letter which will appear on the tube on the left. Every of the primary wagons has such a tube.

    The next starting wagon is the general’s quarters. Here you can enter the mini map (from which you can enter the main map screen by zooming in) and do spying stuff, which I haven’t tried so far.

    The last one is your own quarters. Here you can commit suicide (yes, I know!), save the game and check your log book.

    Another screen that is available right form the start is the map screen, where you can set the railroad switches, start and stop the train and set its direction (you have to set the speed from the locomotive though).

    You can also speed up the game at any time by clicking the clock in the lower left corner.

    rnlf
    rnlf
    Keymaster
    Podcaster
    in reply to: Podcast – who wants to join? #1111

    If we have 5 participants, you may have to upgrade handraisr after all :-p

    rnlf
    rnlf
    Keymaster
    Podcaster
    in reply to: Multiplayer #1096

    I’m so in! In fact, we can have multiple games on hold at the same time, so we don’t have to wait for one game to be finished before starting the next one with other people 🙂

    rnlf
    rnlf
    Keymaster
    Podcaster
    in reply to: The Music #1090

    When I play, my CD drive is so loud that I wouldn’t be able to hear any of the noise anyway 😀

    rnlf
    rnlf
    Keymaster
    Podcaster
    in reply to: The Incredible Machine 2 #1089

    Oh yeah, it feels like one can just continue from the Even More Incredible Machine once you have finished that one 😀

    Perfect as a Solitaire replacement :-p

    rnlf
    rnlf
    Keymaster
    Podcaster
    in reply to: Descent #1088

    Yeah, though it is really lacking fast paced action, in my opinion. That’s really where DOOM and Quake excelled!

    I played Descent always with a bit more foresight and patience. The 6DOF was a lot less intuitive than the 4.5DOF of Quake or the 3.5DOF of DOOM.

Viewing 15 posts - 31 through 45 (of 107 total)