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I only got a single upgrade in my playthrough. Even that was unnecessary in the end. Once you master sword fighting it’s very unlikely you ever lose a hitpoint.
I think the only essential potion is the feather falling one without which you cannot finish that one level.
I kinda feel like they forgot what made PoP1 great and changed everything in PoP2.
I only played the first level, but I really cannot endure more of this.
The constant hectic music, the higher detail but ugly graphics, the way you don’t get to think about what you are doing and guards are coming for you from left and right… It’s just a completely different game (and it took me 10 minutes to figure out how to even survive the first guard because the game doesn’t give you two seconds to figure out how to draw and use your sword).
All in all I feel PoP2 is awful compared to PoP1.
Yeah. In modern “immediate response” platformers (well “modern”, I think the original Super Mario Bros does it, too, and it’s 4 years older), you usually get few frames after you ran off the platform to hit jump and it will register as if you pressed jump in the very last moment.
This is not necessary in PoP, because you need to plan ahead and the prince will actually only jump at the sensible time.
It’s a different type of game entirely and people used to the other, more action-y genre of Mario-likes may have a hard time getting used to it.
And he’s moving in discrete steps (I think 3 per tile?) You cannot just move pixel by pixel.
I think I never made it past level 3 as a kid. Somehow I knew all the uses of the shift key, it may have been a friend who told me about them. I never had it on my own computer (somehow very few titles made their way there), but I played it on the computer by Belgian uncle gave me for when I was visiting my grandpa there. It only had a monochrome graphics card. Can you imagine my surprise when I saw it in four color CGA a few years later?
But I didn’t learn anything from that and had the same experience a few years ago when I first saw it in VGA.
Next you’re going to tell me it has Voodoo support, right?
Though I’ve played the game as a kid, I never really knew what I was doing, so I’m mostly discovering the game now as if I’m playing it for the first time. But with nostalgia.
I figured out the swordfighting thing pretty quickly (block then immediately strike). That works 99% of the time against the guards.
You say “get away from knocked down platforms”. But HOW? As soon as the prince lands, it takes a second or so for him to move again, but by then the platform is already too close to get away. Any hints here?
Yeah, I tried Destruct (along with some other cheat codes) and it’s pretty cool. I wonder if that was ever released standalone? Because I clearly remember those sprites from somewhere but I’mm 99% sure I never played Tyrian before.
Very weird feeling.
Oh, I’m doing that 🙂 Spending all the money on weapons. But when I reach episode 2, my weapons can’t manage to destroy any of the enemies before they fly off screen.
There are also some free upgrades you can get during certain levels. I think collecting all of them, too, would help.
But yeah, I don’t kill enough enemies to get enough money to buy enough weapons for episode 2, which in turn means I make even less money…
butterburp, you won’t distract people by talking about a previous game 🙂
In the end we’re a club discussing old games. The months are just there to make sure we have something common to talk about and so we have the topics for the podcast episodes.
But really, we can discuss any game at any time. If you don’t feel like posting too much on the forums for a previous game, feel free to join us on IRC where we spent 80% of the time talking about other stuff anyway :-p