Duke Nukem 3D
Forum Replies Created
Oh dear, let’s forget about the VM solution. VirtualBox’ VESA emulation is incompatible with GTA.
I think running the game on Windows could be a good option for most.
Concerning the 3DFX: If you really want it to work, you’ll have to put the GLIDE2X.OVL into the GTADOS directory, not the GTA directory. I’m not sure you were trying that. I’ve never used Glide wrapper, no idea wher the DLL goes 🙂
I think many people have problems running it on a modern computer. I was going to prepare a FreeDOS VM, hoping it would run better. But the GTA24 version is the best looking in my opinion, so you don’t really lose anything by playing that.
The 3DFX version looks too blurry for me.
I just tried the F11 menu, didn’t even know about it 🙂
I honestly don’t think the higher resolutions than 320×240 are worth it.
15-Bit color was quite common, even in the Windows era. It’s basically 16-Bit but with the same number of bits per color channel, which, I assume, makes it easier to program for.
So… I played level 1 (which took about 2 minutes) and then a huge part of level 2 (which took another hour or so). Here are my thoughts so far:
The game has a rather strange balancing. Some enemies are ridiculously easy to kill, usually with a single hit from the gun. Others are really hard to kill and are very strong themselves (like the Witches). The weapon needed to easily kill them is not available until much later (it seems). And Witches hiding behind a corner and then attacking immediatly when you’re close (which is inevitable because you just ran around the corner) take about half your health points on medium difficulty. They take about 20 hits or so in return to kill. Very weird balancing.
The skeletons are almost impossible to hit. Their hitboxes are really tiny, and a single tap of the cursor keys can move the (non-existant) crosshair from too far on one side to too far on the other side. Slow turning with left shit helps, but it also means being slower to strafe back away into cover. Wolfenstein didn’t suffer from that problem because enemies were much wider sprites usually and had way bigger hitboxes.
Also, I don’t know about later weapons, but the standard pistol shoots terribly slow bullets while the enemies all use hitscan and hit without delay. That’s a bit frustrating.
On the plus side, the game looks pretty good, imho. Better than Wolfenstein with much more detailed and beautiful wall textures. I like the stairs and elevators, even though elevators could have been done in a more interesting way (making them a sperate room and teleport the player to the new floor while the doors are closed – that gives a much better impression of using an elevator, while using exactly the same engine technology).
The garden area is actually kinda cute, but I guess they could have changed the sky and floor color while leaving the house. I know that the engine can only display a single color for floor and sky at any given time, but it would have been possible to fade from one color to the other while walking out of the house into the garden and back.
So those are clearly two low hanging fruits they missed to use (but you can’t blame them, id Software did exactly the same in Wolfenstein 3D, just that they didn’t even have elevators).
On the other hand, N3D was released one year after DOOM, so they could have taken some inspiration from that, game design wise.
It’s cool that there are so many usable objects in the world, though besides stairs, elevators and doors I haven’t found a use for any of them.
Btw, kinda interesting that every single bookshelf in the game is actually a hidden door :-p
I had to think about Z, too, when I saw there was a new reply in this thread. Z had a quite unique gameplay mechanic with its sector control thing. I think either of the two should be our next RTS! They’re also both slightly more obscure than the whole Westwood and Blizzard blockbusters.
welcome to the club!
We’re probably going to touch on QfG2 and later games, too, in the podcast, though the focus will be on the first game.
I can’t say very much about the rest you wrote, because I’m not done with the game yet 🙂
It’s definitely an RTS we should keep on our list! I remember many people not liking it very much, but only one way to find out if they were right.
I think we’ll have to play some other genres first, with C&C being the game of last month, though.