rnlf

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Viewing 15 posts - 31 through 45 (of 129 total)
  • rnlf
    rnlf
    Keymaster
    Podcaster
    in reply to: Race Strategy? #1496

    Toasty, you can also combine these!
    In one race I got $4000 for destroying them all, $6000 for finishing without damage, whatever the price money for winning was ($3000, I think, medium tier race?) and $12000 for the hitman mission I got in that round 😀

    rnlf
    rnlf
    Keymaster
    Podcaster
    in reply to: Podcast – who wants to join? #1470

    Here! Me!!

    rnlf
    rnlf
    Keymaster
    Podcaster
    in reply to: Cheesy Software #1468

    Ohh, they look exactly how 90s shareware has to look 😀

    We should have a shareware month where we just try a bunch of smaller shareware titles like these.

    rnlf
    rnlf
    Keymaster
    Podcaster
    in reply to: Multiplayer #1460

    We could think about streaming the game 😀

    And record it to have audio samples of the multiplayer action for the podcast 😀

    rnlf
    rnlf
    Keymaster
    Podcaster
    in reply to: Multiplayer #1458

    I was wondering, if everybody tries to stay behind during the initial machine-gunning, will the race ever actually start?

    rnlf
    rnlf
    Keymaster
    Podcaster
    in reply to: Multiplayer #1455

    I’m in! Now that I have had some training I feel ready to do this. Does the game support networking and four-player multiplayer? Or will we have to do one-on-one matches using simulated serial links?

    rnlf
    rnlf
    Keymaster
    Podcaster
    in reply to: First impressions #1454

    I am somewhat positively surprised by the game. Yes, there are some problems with the physics, especially how touching an obstacle *lightly* can bring your car to a dead stop and how you cannot turn your car anymore once an enemy bumps into you and pushes you even slightly around.

    But at the same time, these physics problems, which are bad for racing are *great* for fighting. It’s much easier to target enemies and stay on target than it would be in actual racing physics.

    I also like how they apparently saw some problems with the game design and counteracted them by imposing additional requirements for the payout of money and such:

    In theory you could just go very slowly and collect all the money in a race. That would allow you to reliably (though slowly) save the money you need for better cars and upgrades. But the game actually requires you to place at least 3rd so you actually get the money. I like how they found an ingame explanation for the fact (“Money is for winners!”).

    The same goes for being lapped. You could just sit in one spot, waiting for your enemies to come by again and shoot them until all three of them are dead. That would make you the winner and doesn’t require any driving (except to collect up machine gun ammo). But being lapped also means no money for you at all, with more or less the same explanation. Even though you technically won the race, you’re still considered a disgrace for the racing community and get nothing.

    The only thing they were fair enough to still give you is the wrenches you picked up. So when you have a badly damaged car, just drive slowly behind everyone else and pick them up to fix your car for free.

    rnlf
    rnlf
    Keymaster
    Podcaster
    in reply to: UK Magazine Reviews #1453

    “Death Rally has the explosive power of a safety match”. Dawwwww. That’s mean. I guess you have to look at other games that were released the same year to understand that rating. After all, Monster Truck Madness and Mario Kart 64 were released around the same time and GTA just a bit later. Clearly each of these games have better driving physics and don’t feel so clunky when you brush an obstacle.

    rnlf
    rnlf
    Keymaster
    Podcaster
    in reply to: Race Strategy? #1452

    Yeah, lagging behind and let everyone else empty their mags is a good tactic. I try to go for the kills afterwards. Depending on the race difficulty, you get up to six laps to destroy everyone else. That gives you the prize money for the race + a bonus from your “sponsor”, the grim reaper 🙂

    I also noticed, that the AI drives differently based on how you drive. In one race I was trying to stay behind to only pick up the wrenches because I was out of money and had a badly damaged car. But the opponents never got very far ahead despite me driving deliberately slow.

    But when you race for 1st place, they suddenly are very strong o_O

    rnlf
    rnlf
    Keymaster
    Podcaster
    in reply to: Early game purchases #1451

    I like to buy Armor early on to save money on repairs in the long run. I think buying Armor later has a way lower return-of-investment.

    rnlf
    rnlf
    Keymaster
    Podcaster
    in reply to: Populous, and other Bullfrog classics #1450

    OMG, I was unaware that there was a DOS version of Theme Hospital. I’m all for it! I had so much fun with this game back in the day 😀

    rnlf
    rnlf
    Keymaster
    Podcaster
    in reply to: Jazz Jackrabbit (and/or Jazz CD) #1449

    Hey, welcome! You’re doing everything right. Even the game you suggest is great!

    rnlf
    rnlf
    Keymaster
    Podcaster
    in reply to: Little Big Adventure [1994] #1448

    > Meanwhile, our friend rnlf acquired his own a boxed copy of the game, and made a few gameplay videos of it, on youtube, albeit without getting much further than I did.

    You’re trying everything to make me continue the playthrough, amirite?

    rnlf
    rnlf
    Keymaster
    Podcaster
    in reply to: Download the game for free #1381

    Oh, we also played various modern DOOM ports. Most people play on DOSBOX anyway, so this is not too far away from that.

    Thanks for sharing!

    rnlf
    rnlf
    Keymaster
    Podcaster
    in reply to: The Original Packaging #1317

    Wow, thanks for sharing these! Especially with all the history of your dad’s copy. I love seeing such items with marks that show it was loved by someone for a long time.

Viewing 15 posts - 31 through 45 (of 129 total)