rnlf

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Viewing 15 posts - 46 through 60 (of 61 total)
  • rnlf
    rnlf
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    in reply to: [DONE!] Grand Theft Auto #197

    Oh damn, GTA has Glide support? It thought they added that in GTA 2. But I just checked and you’re right.

    That means I need to make a move on that Voodoo card for my Pentium 2 machine. I actually bought GTA just yesterday 😀

    rnlf
    rnlf
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    in reply to: [DONE!] SimCity and/or SimCity 2000 #196

    Oh! Absolutely. SimCity 2000 was one of the coolest games I had as a kid. We should SO cover that in DGC 🙂

    rnlf
    rnlf
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    in reply to: [DONE!] RTS in April 2017? #187

    Okay, so we chose GPC for April, which is great because April is also an LD month, so we should keep the DGC time shorter.

    But that means we can plan C&C for May, right? 😀

    rnlf
    rnlf
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    in reply to: Multiplayer #186

    voxel is right though, it was authentic LAN feeling 😀

    Maybe all the problem we had in our late 90’s LANs were not entirely due to our lack of technical understanding 😀

    rnlf
    rnlf
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    in reply to: Level design #161

    I feel Episode 3 got better again, though. The levels are more arena like (especially E3M6, which is just a huge area with a few buildings on it).

    If I’m not mistaken, the Episode 2 levels were made earlier than Episode 1 levels. (I’d have to watch the DOOM post mortem from GDC 15 (I think) again to be sure).

    rnlf
    rnlf
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    in reply to: Multiplayer #160

    I’m in! We’ll just have to figure out how to link my 486 to the Internet. I assume I’ll have to use a second computer for tunneling IPX through the Internet…

    rnlf
    rnlf
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    in reply to: First impressions #155

    toasty, you can reconfigure the keys in default.cfg.
    I’ve set

    key_right 0
    key_left 0
    key_up 17
    key_down 31
    key_strafeleft 30
    key_straferight 32
    use_mouse 1
    mouse_sensitivity 15
    

    That makes it behave almost like a modern FPS, you just have to make sure you don’t move the mouse up and down, because that will make you walk in that direction 😉

    rnlf
    rnlf
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    in reply to: [DONE! x4] Best DOS games evva #149

    Strike Commander looks interesting! I like dogfight games anyway!

    rnlf
    rnlf
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    in reply to: Game Design #145

    Yeah, I figured out you could save. I have honestly no idea what happened there. I think I just expected DOOM not to have save games and therefore didn’t notice them.

    Brains are weird. Especially mine 😀

    rnlf
    rnlf
    Keymaster
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    in reply to: Level design #139

    I’ve played through most of Episode 1 now (until I hit a bug that killed me and I lost the engagement to continue).

    I like the leveldesign so far. The game is making use of many sharp turns behind which often a whole army of enemies is waiting. Stylistically it reminds me a lot of later games, including the different Quakes and later Dooms.

    As others already mentioned, the level design forces you to pass through the same area multiple times, to get different keys or use levers that open doors or pathways.

    Because the levels are relatively small overall, backtracking through already cleared areas is a lot less tedious than it would be in a level of modern dimensions.

    There are often smart and less smart ways to approach a certain level. Often you can kill off a bunch of enemies from relative safety before entering a new area.

    Two things I don’t like very much though:

    a) When getting killed in a level, it is often _very_ hard to survive the first wave of enemies. You start with nothing but the pistol and often have to improvise, kill the first enemies (that don’t wait for you!) in a certain order to get a shotgun, run over radiated water multiple times just to survive the first minute of the level or so.

    b) The lacking AI forced the level designers to replace smart enemies with hordes of enemies. While that I feel that is part of DOOM’s gameplay, it also feels older than the rest of the game from today’s perspective.

    rnlf
    rnlf
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    in reply to: [DONE! x4] Best DOS games evva #137

    Grand Prix Circuit is one of my oldest games memories. Played it on a friend’s computer in primary school. We didn’t understand anything about DOS back then and he had a list of commands we had to type to start different games he had installed (I remember Grand Prix Circuit, Arkanoid and Battle Chess).

    Since all commands began with “cd” we thought that was meant to select the game and the actual executable name was some kind of password.

    So, “cd granprix” and then the password “gpega” 😀

    It was all very mysterious back then. I was wondering what other games where hidden on the machine that we would never find because we didn’t know the name or the “password”.

    He also knew about “dir”, which we tried and whcih displayed some arcane information we never understood, but of course we noticed that granprix and chess were among them words it showed so we tried the others but failed at the “password” of course.

    Ah, children are dumb 😀

    rnlf
    rnlf
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    in reply to: Level design #136

    sorceress, what do you think about the way Half-Life does it? Having the player pass through a continuous world without any real level gaps but putting a chapter marker every now and then?

    And most levels actually have a unique theme to them.

    rnlf
    rnlf
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    in reply to: Level design #128

    I didn’t play any of the recent block buster FPSs, but in most that I have played, you seem to pass through each area at most a few times, and usually only when you’re solving a puzzle. Most seem to be more linear in many respects. Probably because they have a stronger focus on the story.

    rnlf
    rnlf
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    in reply to: Backstory #121

    Hey vede!
    Yeah, I wasn’t sure if you were going to post it, sorry 🙂

    Welcome to DGC!

    rnlf
    rnlf
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    in reply to: First impressions #119

    Haha! I guess it was to be expected. But imagine what the game must have been for people who didn’t mind the dark atmosphere back in the day!

Viewing 15 posts - 46 through 60 (of 61 total)