rnlf

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Viewing 15 posts - 46 through 60 (of 129 total)
  • rnlf
    rnlf
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    in reply to: First impressions #1310

    Right, I think the whole game even fits on a double density (i.e. 720K) floppy. It is indeed impressive they made all the content fit!

    rnlf
    rnlf
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    in reply to: Tornado by Digital Integration #1287

    It looks interesting! I am not sure many people in the club besides me actually enjoy combat flight simulators, but if we get to play another one, this one should definitely be on the short list!

    rnlf
    rnlf
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    in reply to: Kye #1286

    We’re planning to have a Win16 month this year. In that case, we can play it then 😀

    rnlf
    rnlf
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    There’s no default. It asks you which controller you want to use :-p

    That being said, I set it to WASD + Mouse and with mouse look it almost feels like a modern shooter.

    rnlf
    rnlf
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    in reply to: What did you run DN3D on, back in the day? #1199

    First he has the guts to talk about the Amiga version of a game on a DOS related podcast and now this!

    rnlf
    rnlf
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    in reply to: Version differences #1198

    Removing the strippers was not the worst idea, to be honest.

    Interesting though, that Nintendo did it when in other games of the N64 era they were not so strict with their family-friendliness – Conker comes to mind…

    rnlf
    rnlf
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    in reply to: Rise of the Robots #1197

    “You can beat the entire game in under 30 minutes by holding down up+right+kick for endless jump kicks.” SPOILERS! 😛

    The game looks cool. We should definitely give it a try!

    rnlf
    rnlf
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    Yeah, the sexism is terrible. It’s the one thing I can think of that you can remove from the game to make it even better.

    Luckily, the player doesn’t have to engage in any of this, reducing it to unpleasant background noise.

    I wonder if 3D Realms thought they had to add all of this to sell the game? Though back then it was probably just used as a tool to make the Duke look even manlier. People just didn’t think a lot about such issues. That’s not trying to justify, just to explain what I think is the reason.

    rnlf
    rnlf
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    in reply to: What did you run DN3D on, back in the day? #1187

    I was born back then but didn’t have a computer :-p

    Today I’m running it on a Pentium MMX at 233MHz. That CPU is a year newer than the game, not unreasonable that people would have run it like that back in the day.

    It runs smooth as silk at 640×480, full screen size (or actually the third highest screen size, the one where you can see your ammo all the time) with best audio mixing quality, too.

    I played it for a few minutes on my 486DX2 at 80MHz and in 320×240 I already need to reduce the screen size to about half way before it starts running really playable.

    rnlf
    rnlf
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    in reply to: How To Play #1177

    It cannot hurt. But also spread them along your train. You can do that at one of the few stations around the map.

    rnlf
    rnlf
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    in reply to: How To Play #1175

    There’s only one quest, “find the sun”. I think the only way to know that is to read the exposition in the manual.

    There are no quests in the classical sense and no progress indicators of any kind. It’s a bit of an adventure game in that sense.

    In some cities, you cannot trade anything, but you can reveal some information. All this information is supposed to guide you towards solving the main quest.

    I don’t think that’s explicitly stated in any way, you just have to manage that yourself 🙂

    Battle will happen sooner or later when you run into the Viking Union. Better be well-prepared, and when you get into battle, defend your importan wagons at any costs!

    There are only two possible outcomes to battle: You get destroyed or the other train gets destroyed. No fleeing, no retreating.

    rnlf
    rnlf
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    in reply to: Prince of Persia #1158

    We’ve talked about the game a few times, it should definitely be one of the next platformers we play!

    There’s also Abuse on that list though. Tough decisions.

    rnlf
    rnlf
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    in reply to: 20 years for one ending screen #1134

    I hope it won’t take us twenty years to finish it as well 😀

    Actually, we have about 20 days left, so we must be 365 times as efficient :-p

    rnlf
    rnlf
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    in reply to: RPGs #1131

    Never heard of any of those, but that’s what the club is there for.

    How about some Ultima? I think all the older versions have had ports to DOS. Not sure if there was one that was originally released on DOS?

    rnlf
    rnlf
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    in reply to: How To Play #1130

    Oh hey, welcome!

    Always cool to have people around who actually know something about the games we play 🙂

    I skipped your “Goals to complete” list, because I think hope those goals will be explained in-game sooner or later.

Viewing 15 posts - 46 through 60 (of 129 total)