Tijn

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Viewing 15 posts - 16 through 30 (of 173 total)
  • Tijn
    Tijn
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    in reply to: First impressions #1401

    Wow, well done Richard. You’re quite the gaming expert, beating this whole thing in a mere 3 hours 😀

    Tijn
    Tijn
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    in reply to: Race Strategy? #1400

    And don’t forget to use the speed boost!

    Tijn
    Tijn
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    in reply to: First impressions #1394

    Well, GTA uses zooming quite extensively and was released only a year after Death Rally, so I think something could have been done. But after playing for a while, you start to learn the tracks and then it becomes a lot easier too 🙂

    Tijn
    Tijn
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    in reply to: Early game purchases #1391

    There are definitely multiple valid strategies, so the game is surprisingly deep! I’ve so far tried to upgrade my cars as much as possible, instead of buying new ones. I also think you don’t actually need the fastest car to win a race. There’s a lot to gain from having good handling, so you don’t have to slow down in corners and stuff. So going for the tires first is definitely a good idea, I think!

    Tijn
    Tijn
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    in reply to: Race Strategy? #1390

    The strategy I’m using now is to not waste too much money on mines and stuff, but rather upgrade your car itself, so you can start competing at the higher levels.

    I mostly try to stay away from the initial chaos and indeed lag behind a bit, so I don’t get as much damage. Once everyone’s out of bullets, I just try to race as hard & clean as possible to get ahead. That seems to work quite well so far.

    I’m not sure if the AI is indeed responding to your current position, but that could well be the case!

    Tijn
    Tijn
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    in reply to: Only 7 days left! #1335

    I hope vede will come in post some of his progress. I think he’s played the game a lot, especially earlier in the month.

    I didn’t get that much time to play myself. But I must say that this thread is motivating me to dive in and give it a go!

    Tijn
    Tijn
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    in reply to: Final Thoughts #1326

    Wow, that’s really impressive!

    This game is indeed really something. I can’t believe I hadn’t even heard of it before this. Definitely a big thanks to Corgibuttz for suggesting it!

    Tijn
    Tijn
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    in reply to: First impressions #1324

    The first time I played, I immediately lost my buggy because it ran out of fuel while trying to find where I had parked my spaceship, haha. Luckily you get a new one from the station, at a mere 10k.

    Tijn
    Tijn
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    in reply to: The Original Packaging #1323

    Very, very cool stuff!

    Tijn
    Tijn
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    in reply to: First impressions #1311

    I don’t even think high-density 1.44 MB floppy disks were invented by 1986 😀

    Tijn
    Tijn
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    in reply to: Thanks for giving me a reason to replay this gem! #1309

    Hey man!

    Thanks for joining the forums and share your story. I love reading how people played these games at a young age and it just stuck with them for whole their life.

    It would be great if you could dive in again and see what you can make of it. And if you could share any tips or points of interest with us, that would be much appreciated!

    Tijn
    Tijn
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    in reply to: First impressions #1281

    Ok, I’ve been playing for a bit and I must say that apart from the technical issues described above, I find this game extremely impressive. The UI isn’t actually that clunky, given the fact it’s so old. I’m glad only a handful of buttons are used, so it’s quite easy to figure out how to control the game.

    The game itself seems to be very ambitious. That landing sequence, in 3D and everything! Really something!

    Tijn
    Tijn
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    in reply to: First impressions #1268

    Wow, that save system is seriously old school. I wonder why they thought this is a good idea, because it seems extremely prone to error. In fact, the readme even states:

    “ALWAYS SAVE GAME TO END A SESSION. ESC BRINGS UP THE SAVE GAME MENU.
    NEVER REBOOT THE SYSTEM DURING A SESSION BECAUSE IT WOULD LEAVE THE STARFLIGHT FILES IN AN INCONSISTENT STATE.”

    I bet this led to a lot of phone calls to the support line back in the day 😀

    Tijn
    Tijn
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    in reply to: Keyboard and Mouse Controls #1238

    I’m still on the oldschool arrows + alt + ctrl setup. And A & Z for jumping and crouching of course! No mouse required B-)

    Tijn
    Tijn
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    in reply to: Version differences #1232

    I was just watching a new LGR video the other day and Duke Nukem popped up!

    Apparently there was a “mobile” release of Duke Nukem 3D for this weird PDA-like device. But sadly… it’s not very good. I don’t believe it has anything to do with the real DN3D, other than that it looks sort of similar. Maybe it has the same weapons/enemies as well, but the levels are completely different, so the whole game is different.

Viewing 15 posts - 16 through 30 (of 173 total)