The Secret of Monkey Island
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I definitely agree that a large part of the appeal of Warcraft is the setting, and also how polished it all is presented. Especially the voice acting of course, but also the creative way the buildings and units are designed. It’s just a pleasant world to be in, I think.
In terms of pure gameplay however, I must say I’m a bit disappointed. I’m at level 13 in the Human campaign now, and there’s only been 1 or 2 levels that posed any kind of challenge. I expected it to become more difficult near the end, but actually the last 2 levels turned out to be extremely simple. It’s all a matter of just building a big army and then overrunning the enemy. Because the AI lacks aggression, this strategy works on basically every map.
So all in all… it’s quite enjoyable to be around all these characters in this fantasy world, but it doesn’t seem to offer much in terms of actual strategy.
Yeah, I definitely feel a lot of what makes this game great is through the polish that went into it.
I’m up to level 12 in the Human campaign. This level is actually pretty interesting, with lots of islands everywhere. There’s 15 in total right?
I definitely recognise the bit about the waiting. I didn’t mind that when I was younger at all. I remember being so taken by the setting and the world that it was enjoyable to just be there and look at all the guys walk around.
But nowadays my view is a bit more abstract and I agree… it’s really a bit boring? I guess you can increase the game speed to ease the waiting a bit, but then you lose a lot of control over your troops in case you get attacked.
Sadly I also agree with dr_st that the same strategy seems to work on almost every map, so that doesn’t help either to make things more interesting.
The voice acting is still great though, haha!
Yeah, IPX-over-IP has worked pretty well for us so far, let’s go with that!
I don’t have the Battle.net edition of this game, but I do have the original one patched up until 1.4.
I hope the different versions of this game are compatible enough to get a multiplayer game going.
Wow, I guess I’m lucky, because I haven’t ran into a lot of issues getting this to run on my Mac. I’m using Boxer, which is just a nice GUI which wraps Dosbox.
I heard from Florian that it’s also not working that great for him in his Dosbox though. I think he resorted to playing it on his 486?
I have so much nostalgic love for POP2. I thought it was absolutely fantastic back in the day. All those different settings! It felt much more epic than the dungeons of the first game to me when I was a kid.
But playing it now, I can see how flawed it really is (and how well-made the first one is!). It’s a shame, because I think some of the scenes of POP2 are really cool and memorable (like the jumping onto the ship as it sails away, or jumping onto the horse statue like you mentioned).