Tijn

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Viewing 15 posts - 76 through 90 (of 173 total)
  • Tijn
    Tijn
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    in reply to: First impressions #729

    Is it just me or are the levels quite disorientating? I feel lost most of the time, haha. Having the minimap helps, but sadly you can’t have it on all the time. Which is in itself an interesting mechanic I suppose. Quite novel, I don’t think I’ve seen “temporary map” as a feature in other games.

    I’ve managed to reach level 3 so far and found the magic wand. I’m not particularly into shooters, so I’m playing on easy, which I suppose removes a lot of what the game is actually about. But I’m having quite a good time nonetheless and I can’t wait to beat the episode!

    It’s only because you guys talked about the “garden” area that I recognised it as such by the way, hahaha.

    Tijn
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    in reply to: First impressions #703

    Hey, I did it \o/

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    Tijn
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    in reply to: First impressions #702

    Yeah, rnlf also mentioned on IRC that the side-scrolling thing is a very significant step forward for DOS.

    I never realised at the time that this is very different from how for example Prince of Persia or Another World/Out of this World work. To me, all these games played very similar and by comparison, Commander Keen definitely isn’t the best looking one.

    I never was a big fan of the platformer genre in general, but thinking about it for a moment, I did play more DOS platformers than I thought I did. Apart from the already mentioned Prince of Persia and Another World, I especially enjoyed Blizzard’s Blackthorne, Jazz Jackrabbit and the Disney platformers (Aladdin and The Lion King). Those games can compete with the best console platformers imho, but of course they were released years later than Keen.

    So even though Keen might not make the best first impression compared to contemporary games in the same genre, it did pave the way for scrolling DOS games. We have to respect that I suppose, haha.

    Tijn
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    in reply to: Standard Galactic Alphabet #701

    It’s really amazing to realise they’ve worked on this game only for 3 months or so (I believe) and STILL found the time to include this stuff 😀

    Tijn
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    in reply to: Level and enemy design #698

    I think that style of puzzly level design is known as “metroidvania” nowadays? I don’t know that much about platformers, but maybe Keen is too cheery to be considered one of those?

    Either way, yeah I noticed it’s less straight-forward to find the exit than in for example Mario games. The whole keycard thing was later repeated in Wolfenstein and Doom. It’s funny to think that basically Wolfenstein is a 3D Keen, sort of 😀

    Tijn
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    in reply to: Standard Galactic Alphabet #697

    Ooooh, this is cool stuff! Thanks for sharing. Doesn’t Fez have something like this as well?

    Tijn
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    in reply to: First impressions #692

    Holy shit, wan! I’m very much impressed 😀

    Tijn
    Tijn
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    in reply to: Dollarone's let's play QfG! (spoilers) #674

    Wow, I’m impressed with how quickly you managed to beat it!

    Congrats, you’re a hero now 😀

    Tijn
    Tijn
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    in reply to: Dollarone's let's play QfG! (spoilers) #669

    Man, you are making some *excellent* progress! I think you’ve got all the spells there are in the game now. And you beat one of the main quests! Way to go! You’re rich 😀

    So… any idea what’s next? I advise you to visit the bar in the town and have a good look near the stool. That might trigger a sequence of events that will bring you further along 🙂

    Also, I have no idea about that centaur. Completely useless if you ask me, haha.

    Tijn
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    in reply to: My thoughts on Quest For Glory #653

    Oh yeah, that reminds me: there’s a super nice remake of Quest for Glory 2 made by fans that’s really worth checking out. You can get it completely for free and it’s super impressive. Also fully compatible with the character import/export stuff, which is pretty impressive if you ask me.

    http://www.agdinteractive.com/games/qfg2/

    The same people made a King’s Quest 3 remake which I’ve also massively enjoyed. Really top notch stuff!

    Tijn
    Tijn
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    in reply to: Dollarone's let's play QfG! (spoilers) #650

    Awesome progress, dude!

    By the way: you can empty a bottle that’s filled with potion by typing “drink [type] potion”. But I don’t think you can drink the water, weirdly.

    I think focusing on the wizard’s game first is a good idea. There are actually two places where you can get the trigger spell. If you want a hint, let me know, I don’t want to spoil it for you. It’s not very hard once you know it, but that’s always the case isn’t it 😀

    As for the quests… I think it’s probably best to focus on the ogre first? It’s really mainly a matter of leveling up your skills and you’ll be able to make more progress with him. Although there is an alternative to attacking him, which requires yet another spell you don’t have at this point. It’s not for sale, but you can find it somewhere in the forest. I would advise you to check out the important areas and do some searching around, I’m sure you can find it 🙂

    Tijn
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    in reply to: My thoughts on Quest For Glory #649

    Hey, super cool you’ve decided to join us, Pix! Thanks for sharing your thoughts, it’s really nice you’ve touched on all of the DOS games in the series!

    It would be great having you on the podcast, is that something you would be interested in?

    Tijn
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    in reply to: Dollarone's let's play QfG! (spoilers) #634

    Also, congrats for getting the entire world mapped!

    Tijn
    Tijn
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    in reply to: Dollarone's let's play QfG! (spoilers) #633

    Wow, is that Excel? 😀

    Tijn
    Tijn
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    in reply to: Dollarone's let's play QfG! (spoilers) #630

    Sounds like a very successful first day!

Viewing 15 posts - 76 through 90 (of 173 total)