We’re accepting donations now

Over the years we've been asked many times how people could contribute some money to the club. We always said that wasn't necessary and it still isn't, really. But we would like to move the server to a more reliable hoster with more bandwidth.

For that we need about €500 per year. The money will go towards the podcast episode and website hosting, as well as our Mastodon instance (for which you can also request an invite, even without donating anything ;))

Anyway, if you want to help us out, you can do that on our Ko-fi.

Thanks everybody who pushed us to finally do this and to everybody donating!

Wolfenstein 3D

You're in a Nazi prison, with a dead guard on the floor in front of you. You take his gun. Now you can fight your way out. This is the exciting premise of 1992's Wolfenstein 3D, developed by id Software and published as shareware by Apogee.

Now we all know Wolfenstein 3D was not the first FPS game ever made, or the first FPS id Software made, or even the first Wolfenstein game. But it's definitely one of the most foundational games for the first-person shooter genre, so all the more reason for us to finally check this one out for March, which is when we try to do a big blockbuster FPS game every year.

We have two guests joining Martijn ("Tijn") and Florian ("rnlf") for this episode. First of all long-time DGC veteran Bjorn ("TigerQuoll"), who not only joined the discussion on the forums for this month, but who also made a Wolfenstein 3D level pack for us all to enjoy! See the links below to get these. Also joining is first-time podcast participant Jake, for whom Wolfenstein 3D is one of their favourite games ever.

We also got two voice messages, one by watchful and one by Albrot. Thanks a lot for those! Also many thanks to DGC member console, who helped us again to edit this episode. All your support is much appreciated, we couldn't make this show without it.


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14 Jul 2024 // 2 Comments >


You start out with a single city on a map that's mostly covered in a fog of war. Use the city to produce units. Use the units to explore the map, seize more cities as you grow your army and eventually conquer the map by beating the AI. Sounds familiar? Before Sid Meier's Civilization there was... Empire, a very early example of a turn-based strategy war game, that turned out to be quite influential on the genre.

Originally developed by Walter Bright in the 1970s for the PDP-10, later incarnations of the game were released for various systems, including MS-DOS with 1987's Empire: Wargame of the Century and 1993's Empire Deluxe. What's it like to play this now? Let's find out!

Joining Martijn ("Tijn") and Florian ("rnlf") is DGC veteran Hannes ("Mr Creosote"), who has been a long-time fan of the game and has written about it on his website The Good Old Days.

Thanks to Wesley for sending in a voice message, and to DGC member console for editing this episode. It's much appreciated, we couldn't make this show without all the help and support we receive.


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Dungeon Keeper

Do you ever feel the world is just too... nice? If so, perhaps Dungeon Keeper scratches that itch, because even though it's a classic game of heroes vs demons, in this case you are the demon! Dungeon Keeper was a big hit for Bullfrog Productions back in 1997, but by no means their first. After Populous, Syndicate, Magic Carpet, Theme Park and many others, they were truly at the peak of the powers when Dungeon Keeper hit the shelves. Does that mean the game holds up now though? Let's find out!

Joining Martijn ("Tijn") and Florian ("rnlf") are DGC veteran Richard ("Pix"), as well as new-to-the-podcast DGC member Lars ("fastwinstondoom"). We also got a voice message for this one from DGC member David, aka EvilCommieDictator. Thank you!


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21 May 2024 // 1 Comment >


Can you believe we're 90 episodes into this show and still haven't looked at Lemmings? Lemmings! What a classic! When Lemmings (by DMA Design, published by Psygnosis) arrived on the scene in the early 90s it was an instant hit. Everyone's played this game, apparently over 15 million copies were sold over the span of its life time. Amazing, let's check it out!

Joining Martijn ("Tijn") and Florian ("rnlf") is Simon, from LemmingsForums.net. He's been active in the custom Lemmings levels scene for many years and is even responsible for his very own Lemmings game, called Lix. Please check out the links below to learn more.

We got voice messages for this one from DGC members Firefyte and Watchful. Thank you! Also big thanks to DGC member console for editing the episode!


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We've done Prince of Persia, we've done The Last Express. So when The Making of Karateka was released in late 2023, we figured this was the perfect opportunity to have a look at Jordan Mechner's very first published game. Originally released in 1984 for the Apple II, the PC got a port of this game in 1986. So get ready for some CGA graphics, some PC beeper sounds and a game that runs way too fast at default Dosbox settings.

Joining Martijn ("Tijn") and Florian ("rnlf") for this episode are DGC member DRS ("dr_st"), whose first time it is on the podcast, and Chris Kohler, editorial director at Digital Eclipse for The Making of Karateka. Chris picked up a lot of in-depth knowledge about this game while working on The Making Of, so we're very grateful for him to come on to our show and share his stories.


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