New: DGC merch!

Over the years people have asked us if they can get DOS Game Club merchandise. Now you can! We've set up a merch shop at: https://shop.dosgameclub.com

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The Terminator: Future Shock

In the futuristic year of 2015, Los Angeles is fully under Skynet's control. Extermination camps have been set up to wipe humanity off the face of the earth. You must escape one such camp and get in touch with John Connor, Kyle Rees and the rest of the resistance. This is the premise of Terminator: Future Shock, an ambitious first-person shooter from Bethesda SoftWorks, released in 1995. Where most mid-90s shooters were all about arcade action, Bethesda decided to have more of a narrative focus than was common at the time. Not that there's a lack of action though: not only do you get to kill T-800s on foot, you also can do so while driving vehicles and even flying aircrafts. Does all this result in an exciting game? Let's find out!

Hosts Martijn ("Tijn") and Florian ("rnlf") are joined by two DGC veterans for this episode. First of all we have Bjorn ("TigerQuoll") who has been on many an episode before and who, despite being new to the game, managed to play it all the way to the end. Last but not least we're finally joined by Watchful, who has sent us many voice messages over the years, but never joined the podcast in person until now! Not only does he have many fond memories of Future Shock to share with us, but he's also here to announce the launch of our new "sister podcast": Windows Game Club! That's right, it's no joke, you can check it out at windowsgameclub.com.

[ download mp3 ] (102 mins, 116 MB)

Thanks to our producer Pix for helping to make the podcast happen, and thanks to DGC member Console for editing the audio.

Thanks to all who make this show possible, we couldn't do this without you!

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22 May 2026 // 1 Comment >

ZZT

Way before Unreal Engine, Epic Megagames had already put out a different game creation system. In fact, it was their first product! Back in 1991 ZZT started out as a text editor, but apparently Tim Sweeney got bored and before he knew it, he was making the editor into a game. The editor remained part of ZZT and was even included in the shareware version, so it didn't take long before people were making their own ZZT content. Even now in 2026 people are still making their own ZZT stuff!

Sadly Florian ("rnlf") couldn't make this episode. Host Martijn ("Tijn") is joined by DGC member Simon ("carbontwelve"). We also have two people from the ZZT community to help us make sense of it all: Artee ("RT-55J") who has made many ZZT worlds and has been part of the scene for a long time, and Dr. DOS who has been involved with several ZZT websites over the years and is currently the maintainer of the Museum of ZZT, the largest online collection of ZZT games.

[ download mp3 ] (134 mins, 153 MB)

Thanks to our producer Pix for helping to make the podcast happen, and thanks to DGC member Console for editing the audio.

Thanks to all who make this show possible, we couldn't do this without you!

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Half-Life

Welcome to the WGC Mk. IV Podcasting System for use in hilarious environment conditions.
High-enjoyment Windows gaming: Activated.
Atmospheric cinematic shooters: Activated.
Blue Screen Monitoring: Activated.
Protagonist Dialog Suppression System: Engaged.
Offensive Opinion Selection System: Activated.
Unforeseen Consequences: Activated.
Communications Interface: Online.
Have a very fun day!

"They are waiting for you Gordon - in the TEST CHAMBERRRR" - if you're old enough to remember when these words were first spoken by a polygonal scientist, you also remember the hype that Half-Life created and how and why we consider this game to be a turning point in the gaming industry. Not only the game itself, but also everything that it enabled. Without Half-Life, the gaming industry would look a lot different nowadays.

Since Half-Life is not a DOS game, but was originally released for Windows, we wouldn't be able to play this game with DGC even though it was suggested on the forums many years ago. Because of that we decided to take the very serious decision to, starting now, 1 April 2026, we pivot our podcast to Windows games.

We're presenting to you Windows Game Club #001.

The DOS podcast just doesn't attract enough listeners and we've also run out of actually worthwhile games. So get ready for a new era in retro gaming discussions. The site layout will be adapted over the next weeks. We'll also delete all old DOS-related podcasts (except for games that were also released for Windows). We're sure this will find your approval.

Our hosts Martijn ("Tijn") and Florian ("rnlf") are joined by DGC member erys ("erysdren") and Richter ("The old PC Guy").

[ download mp3 ] (163 mins, 187 MB)

Thanks to our producer Pix for helping to make the podcast happen.

And thanks to all who make this show possible, we couldn't do this without you!

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01 Apr 2026 // 3 Comments >

The Settlers II

In 1996, at a time when Realtime Strategy Games were more popular than ever, one game series decided to take a different approach to the genre and remove direct control over units and production. Like an actual Roman commander, in Blue Byte's Settlers II you don't tell each of your soldiers directly what to do, or what to produce. Rather, you give orders like "conquer that fortress", "attack those barracks", or "allocate more iron to the forge". And then your friend comes over with a second mouse so you can fight it out in split screen.

Join us as we discover what the word "Wuselfaktor" means and whether an indirectly controlled strategy game makes any sense at all.

Our hosts Martijn ("Tijn") and Florian ("rnlf") are joined by DGC members Wes ("Wesbat") and Benedikt ("Eulisker"), as well as Christopher ("Spike") from the "Return to the Roots" project.

[ download mp3 ] (160 mins, 184 MB)

Thanks to our producer Pix for helping to make the podcast happen, and thanks to DGC member Console for editing the audio.

Thanks to all who make this show possible, we couldn't do this without you!

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28 Mar 2026 // 3 Comments >

Betrayal at Krondor

Dynamix is a studio mostly known for their excellent 3D simulation games, such as 1990s "Red Baron", so it was a little surprising to see them behind the 1993 fantasy RPG we looked at in December 2025: Betrayal at Krondor. Like blobbers of the 1980s, you explore the world of Krondor in a turn-based fashion, one tile at a time. But unlike those old dungeon crawlers, Krondor is a fully explorable 3D open world. Despite being based on Raymond E. Feist's "Riftwar Cycle" universe, Betrayal at Krondor has an original story and is not based on any specific novel. In fact, it's quite the other way around, because in 1998 the Feist novel "Krondor: The Betrayal" was published, a novelisation of the game! As you can see, there's plenty to talk about with this one.

Sadly host Martijn ("Tijn") isn't joined by Florian ("rnlf") for this one, as he was ill when we recorded this, so he had to cancel. Luckily Richard ("Pix") was able to step in, who of course was on many an episode and is also a keen RPG player. Furthermore we're joined by first-time podcast guests Jens ("Jan0sch") and "VGA256". VGA has a special relation with the game, because he is the maintainer of long-time Krondor fansite Dimwood.net. See the links below for more!

We also received a voice message from DGC member Red.Hexapus, which we are very thankful for. If you also want to contribute a voice message for a future episode, please email it to club@dosgameclub.com

[ download mp3 ] (159 mins, 183 MB)

Thanks to our producer Pix for helping to make the podcast happen, and thanks to DGC member Console for editing the audio.

Thanks to all who make this show possible, we couldn't do this without you!

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08 Feb 2026 // 1 Comment >
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