We’re now accepting voice messages!

Hey hello!

We've decided to accept voice messages from listeners for all future episodes. Our show is all about discussions and we try to invite people who seemed to be interested in our month's game to the show, but we figured, maybe some people don't want to be present for the whole recording, but still have something to contribute.

So, if you want to share your opinion, experience or trivia about the game we're going to cover in an upcoming episode, we're now accepting voice messages.

Simply record your message and e-mail it to us. Our address is: DGC mail address.

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Theme Hospital

Hi fellow DOS fans!

Remember us? We used to make podcasts about DOS games, haha. It wasn't easy to schedule this episode about Theme Hospital, the game we played back in July. But we've pulled through and here it is!

Sadly Florian ("rnlf") isn't joining us for this one, as he's away on holiday and also moving house. Who did make it onto the episode are our regular host Martijn ("Tijn"), joined by returning DGC member Phil ("PixelProphecy") who has never played the game before, and new DGC member Edd ("vext01") who played this game as a kid back when it originally came out.

Enjoy!

[ download mp3 ] (98 mins, 79 MB)

RELEVANT LINKS:

* Peter Molyneux talks at GDC about the origins of Bullfrog Productions

* CorsixTH, open source modern reimplementation of Theme Hospital

* DGC member Richard ("Pix") scanned some of his old UK game magazines, with contemporary reviews of Theme Hospital



Knights of the Sky

Hello!

In June we played Knights of the Sky, an excellent World War 1-themed 3D flight simulator, released in 1990, both developed and published by the mighty Microprose.

This game was suggested by new DGC member David ("evilcommiedictator"), who used to watch his dad play this game when he was young and later played it himself as well. Despite the large time difference between him in Australia and us in Europe, we managed to get him onto the podcast, talking about this great game with hosts Martijn ("Tijn") and Florian ("rnlf").

Have fun!

[ download mp3 ] (75 mins, 60 MB)

RELEVANT LINKS:

* Designer notes, from the back of the manual of Knights of the Sky, by the game's designer Jeff Briggs

* List of games Jeff Briggs worked on in various roles

* Computer Gaming World issue 79 (Feb 1991), review of Knights of the Sky starts on page 68



Rise of the Robots

Yo DOS peeps!

Can you believe we never had a fighting game on? So we browsed the suggestion forum and came across one: Rise of the Robots. It's the game we picked for May, but it turns out... the game is actually famous for being terrible, haha.

We still had a lot of fun discussing this game. Hosts Martijn ("Tijn") and Florian ("rnlf") are joined by Richard ("pix"), who bought the game when it came out originally.

[ download mp3 ] (60 mins, 48 MB)

RELEVANT LINKS:

* Awesome UK magazine scans by Richard

* A very complete write-up on Retro Revisited on Rise of the Robots



BlackThorne

Hey hey!

Seems like we're still behind schedule, but at least it's not getting worse, as proven by this new episode. Also, we're going to record the next episode in just a few days which will mean we're back on track.

Anyway, this time we discussed our April game: Blizzard's classic platformer BlackThorne (or BlackHawk in some regions of the world).

Martijn ("Tijn") and Florian ("rnlf") were accompanied by returning guests Oddvar ("dollarone") and Jozef ("yozy").

Enjoy!

[ download mp3 ] (89 mins, 71 MB)

RELEVANT LINKS:

* Download BlackThorne for free from battle.net - it seems the download is not available for all regions, but for some people this link might work

* Download the 2013 freeware edition of Blackthorne from archive.org - if the Blizzard link doesn't let you download the game, you can get it here

* DOS Game Club member Richard ("pix") scanned some UK magazine reviews of BlackThorne



Blood

Yo yo yo,

Oh my, we're running late a bit 😮 But the good news is: we've got a new podcast episode for you all! In March we like to play big first person shooters and for this year we played Blood, the 1997 cultist shooter by Monolith Productions.

To discuss this game, your regular hosts Martijn ("Tijn") and Florian ("rnlf") sat down with DOS Game Club member Tim ("spacefarer") and DOS Nostalgic Anatoly. Blood is one of Anatoly's favourite games, so he could tell us all about what makes this game so great.

Enjoy!

[ download mp3 ] (100 mins, 80 MB)

VOICE MESSAGE

This voice message was sent to us by DGC member Adam ("Pseudo C"), but sadly got lost before we could include it in the show. So here it is by itself. Thanks Adam!

[ download mp3 ] (4 mins, 2 MB)

RELEVANT LINKS:

* DOS Game Club member Richard ("pix") scanned some UK magazine reviews of Blood

* Anatoly made a video in which he opens his physical copies of Blood

* Since we recorded this podcast, a new version of Blood was released, called Blood: Fresh Supply. We talk a little bit about it in the episode. You can find it on Steam and GOG

* We also talk about some other source ports you can use to play Blood on modern systems. The most notable ones are BuildGDX and NBlood



22 May 2019 // 1 Comment >