We’re now accepting voice messages!

Hey hello!

We've decided to accept voice messages from listeners for all future episodes. Our show is all about discussions and we try to invite people who seemed to be interested in our month's game to the show, but we figured, maybe some people don't want to be present for the whole recording, but still have something to contribute.

So, if you want to share your opinion, experience or trivia about the game we're going to cover in an upcoming episode, we're now accepting voice messages.

Simply record your message and e-mail it to us. Our address is: DGC mail address.

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Ultima VII

Hello fellow DOS fans!

A while back we ran a Twitter poll to see what people thought a good RPG would be for us to check out. And although Dark Sun, Darklands and Albion all good respectable scores, there was one clear winner: Ultima VII, released in 1992 by Origin Systems. So that became our December game.

As neither our hosts Martijn ("Tijn") and Florian ("rnlf") played the game before, we were very happy that two knowledgable experts were willing to join the show and help us explain the contents and context of this game and the Ultima series as a whole. First of all it's long time DGC member and podcast regular Richard ("Pix"), and last but not least there's Michael ("Moa2020") who is completely new to the club.

Enoy!

[ download mp3 ] (115 mins, 92 MB)

RELEVANT LINKS:

* As ever, Pix scanned in some old magazines with reviews for us. Thanks!

* Exult is an open source reimplementation of Ultima 7 for modern platforms, using the original data files.



29 Mar 2020 // 3 Comments >

wipE’out”

Yo yo yo!

It's been a while since we last featured a racing game, so we dove into the suggestion forum and came up with 90s 3D pod racer Wipeout. Most people probably remember this as a title for the Sony Playstation, but the first game in the series actually saw a release for PC as well, so we thought we'd check it out.

Just like we did for Grand Prix Circuit two years ago, we decided to keep a scoreboard this time to see who is the fastest DOS Game Club Wipeout racer. Judging by the times posted, it's quite clear that the answer to this question is TOASTY, who also happens to be the person who suggested that we play this game. Congratulations on your victory, toasty! If you think you're faster than any of us, please don't hesitate to post your own times. We'll keep the scoreboard open forever.

Now on to the podcast: No less than three people are joining hosts Martijn ("Tijn") and Florian ("rnlf") for this one. Returning to the show are first of all veteran DGC member Marwane ("wan"), and also Tim ("Spacefarer"). Last but not least Elias ("pumpuli") completes the guest list. Elias has been a long-time member of our IRC chat channel, but this the first time he's actually joined one of our podcasts.

That's all for now. Please enjoy the show!

[ download mp3 ] (117 mins, 94 MB)

RELEVANT LINKS:

* Forum thread with contemporary reviews, including some magazine scans by Pix.

* Both DGC members kdrnic and Spacefarer made videos comparing the DOS version of Wipeout to the one on the Playstation

* "The making of Wipeout" originally published by Edge Magazine (issue 142, 2004), now hosted by Kotaku UK



26 Jan 2020 // 1 Comment >

Worms Tournament!

We're going to have a Worms tournament!

We don't know the exact rules yet, but what we know is that you can now register for it. All you have to do is create an account on our forums (if you don't have one, yet, which you really should!) and post your "I'm in" statement in the tournament enrollment thread.

Registrations are open until Sunday, January 19, 8:00 PM UTC. After that, we're going to figure out a proper tournament mode and all the remaining rules.

We'll be playing Worms United over a DOSBox IPX tunnel. Luckily that's exactly the version of Worms that GOG offers (for around €6 or $6), so it should be easy for everybody to get. We've written down how Worms network play with DOSBox works. Please get familiar with it and try it for yourself (you can run two instances of DOSBox locally and connect them both for testing).

Check back here or on the tournament forum for further information. We'll also post any updates on Twitter and probably discuss a lot about all of this on IRC.

FAQ

Q: Will there be prizes?
A: Absolutely not! We're doing this for the fun of it (and Worms IS fun)! I guess we will add a "Worms Champion" badge or something like that to the winner's forum user info, but that's about all you can expect.

Q: Does it cost anything?
A: Besides you needing to own the game and the running costs for your computer and internet, no.



15 Jan 2020 // 2 Comments >

The 7th Guest

Oh hello there!

Every year in October we try to pick a game that fits with the spooky nature of the Halloween season. This year that game was The 7th Guest, developed by Trilobyte and released by Virgin in 1993 on not one, but two (!) CD-ROMs.

Both our hosts Martijn ("Tijn") and Florian ("rnlf") aren't too familiar with this title, so we're excited that two very knowledgeable experts were willing to join the show and tell us all about what makes The 7th Guest a cool and special game. First of all it's Esko ("FireFyte"), who was previously on the Monkey Island and Tyrian episodes. Also joining is Adam ("Pseudo_C"), who was previously heard in voice messages, but now is the first time he's on the show as a guest. Both Esko and Adam are big 7th Guest fans and have been playing it since childhood, so they're the perfect people to share what makes this game great.

Enjoy!

[ download mp3 ] (134 mins, 108 MB)

RELEVANT LINKS:

* Forum thread with contemporary reviews, including some magazine scans by Pix.

* Promotional "making of" documentary about The 7th Guest (VHS)

* 7/11 soundtrack of both The 7th Guest and The 11th Hour, by George "the fat man" Sanger

* The 13th Doll, fan-made sequel with an official license from the original creators of The 7th Guest



Sid Meier’s Pirates!

Sail ho!

Back in September we appropriately played Sid Meier's Pirates!, the classic 1987 pirate game by Microprose. While not Sid Meier's first game by any stretch, it is the first game which has his name in the title, firmly establishing him as the famous game designer he's known as today.

We're excited to announce our regular co-host Florian ("rnlf") is joining Martijn ("Tijn") once again, after being absent for the past two episodes. Joining the show are David ("EvilCommieDictator") and Jonas ("don_amar"). David has previously been on the Knights of the Sky episode, and has also kindly supplied us with voice messages. Jonas on the other hand is completely new to the podcast, it's always great to see new members joining us.

So get your cutlass ready, arm your cannons, raise the sails and enjoy Pirates! Arrrgh!

[ download mp3 ] (124 mins, 99 MB)

RELEVANT LINKS:

* The Digital Antiquarian on the origins of Sid Meier's Pirates!

* Sid Meier's psychology of game design (GDC 2010)

* Print-it-yourself version Barbarian Prince, a solo board game designed by Arnold Hendrick, who would later work on Pirates! at Microprose.



27 Nov 2019 // 1 Comment >