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< read full entry >Talking to John Passfield and Pete Mullins
As regular listeners will know, our podcast usually includes a bit where we dive a little into the history of how a game came to be and who was involved with its creation. That part was missing from our recent Halloween Harry episode, and with good reason, because we got a chance to sit down with Halloween Harry creator John Passfield and hear it all from the man himself directly.
He brought his friend and long-time collaborator Pete Mullins along, who among other things helped with making the box art for Flight of the Amazon Queen, another game from the mind of John Passfield. Together they are working on a brand new Halloween Harry game that will be available in the near future.
[ download mp3 ] (73 mins, 84 MB)
Thanks to all who make this show possible, we couldn't do this without you!
< read full entry >Halloween Harry
We like to pick spooky games for October, as we feel it fits with the Halloween season and everything. We wouldn't say Halloween Harry (1993, developed by Interactive Binary Illusions and SubZero Software, published by Apogee) is a particularly scary game. It does feature a lot of zombies. But more than anything it has "halloween" in the name, and that's all we need to be convinced to put this on the roster!
Hosts Martijn ("Tijn") and Florian ("rnlf") are joined by three veteran DGC members: Bjorn ("TigerQuoll"), Shawn ("DJ Hip") and DRS ("dr_st"). The first two guests are both from Australia, which is apt, because that's where Halloween Harry was developed, by John Passfield and his team. More on that in the next episode, in which we get to talk to John Passfield and his business partner Pete Mullins.
Enjoy!
[ download mp3 ] (96 mins, 111 MB)
Thanks to our producer Pix for helping to make the podcast happen, and thanks to DGC member Console for editing the audio.
Thanks to all who make this show possible, we couldn't do this without you!
< read full entry >Ascendancy
As noted earlier, we seem to be having a bit of a space-themed streak at DOS Game Club this year. And it continues with September's game: Ascendancy, a 4X turn-based strategy game from 1995, developed by The Logic Factory. Pick one of the wild and very imaginative alien species featured in this game and get ready to dominate the universe!
Hosts Martijn ("Tijn") and Florian ("rnlf") are joined by no fewer than three guests for this episode. First of all Lucas ("Cas") is back, who is also the one who suggested we play this game. He is joined by Hannes ("Mr. Creosote"), who has written a review of Ascendancy for his website GoodOldDays.net (see link below). And last but not least we are joined by Juan ("Reidrac"), who not only plays retro games, but also makes brand new ones for various old platforms, including MS-DOS! See the links below for his website where you can find his games.
We also received a voice message from Peter ("pointer"), who has put together a possibly helpful script to combat the micromanagement that plagues this game, by automating a lot of the clicking around you have to do otherwise. Again, see the links below for the forum thread, we love seeing stuff like this!
[ download mp3 ] (139 mins, 159 MB)
Thanks to our producer Pix for helping to make the podcast happen, and thanks to DGC member Console for editing the audio.
Thanks to all who make this show possible, we couldn't do this without you!
< read full entry >Golf games!
We've done some multi-game episodes, where we take a look at a whole genre of (typically) sports-type games. We've looked at skiing games, we've looked at pinball, we've looked at cricket. But this month is our most ambitious one yet, in which we venture into the world of PC golf. No fewer than 50 games have been discussed on our forums, ranging from humble text-only beginnings in the 1980s to fully featured multimedia presentations that really show what your late 90s machine is capable of. There's a golf game for everyone!
Alongside hosts Martijn ("Tijn") and Florian ("rnlf") we are joined by two excellent guests. First of all long-time DGC member Richard ("Pix"), who took the deepest dive of all this month and documented his findings on the forums, where he reviewed all 50 golf games for MS-DOS we came across. We are also joined by Corwin ("Wildweasel"), who is the maintainer of the "golfshrine online", a webpage dedicated to a physical cabinet which he uses to showcase his vast collection of golf videogames for various platforms.
Both Richard's forum thread and Corwin's golfshrine are well worth a visit, see the links below!
[ download mp3 ] (114 mins, 131 MB)
Thanks to our producer Pix for helping to make the podcast happen, and thanks to DGC member Console for editing the audio.
Thanks to all who make this show possible, we couldn't do this without you!
< read full entry >Planetfall
What happens when a lowly Stellar Patrol ensign, stuck with endless busywork aboard the S.P.S. Feinstein, suddenly finds himself the lone survivor on a mysterious, crumbling outpost? Intercom's 1983 Planetfall isn't just another text adventure. It's a mix of sci-fi exploration, survival, and an emotional punch to the gut. Will we uncover the secrets of the abandoned alien world? Can we repair the failing base before it's too late? And what about that quirky little robot who insists on following you everywhere? Friend, nuisance, or something more?
Joining hosts Martijn ("Tijn") and Florian ("rnlf") on this episode we have three guests to discuss the game. First of all returning DGC member Hannes ("Mr Creosote"), who wrote a review of Planetfall for his website GoodOldDays.net. Also joining is Tony Longworth, a music composer who contributed music for Jason Scott's "Get Lamp" interactive fiction documentary and also made an album inspired by Infocom games called "Memories of Infocom volume 1". Last but not least we are joined by Jimmy Maher ("The Digital Antiquarian") who has written about the history of videogames in general and Infocom in particular for many years for his website Filfre.net.
We received a voice message by Jon ("BogusMeatFactory"), for which we are very thankful! If you, too, want to be part of a future episode you can send one to club@dosgameclub.com
[ download mp3 ] (230 mins, 263 MB)
Thanks to our producer Pix for making us all stick to actual schedules (did you notice we're not really lagging behind anymore?). And thanks to DGC member Console for editing the episode, you're a lifesaver!
Thanks to all who make this show possible, we couldn't do this without you.
< read full entry >