Reply To: Game Design

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> It seems counterintuitive to make the game easier in later playthroughs, but it also allows to pass the earlier parts of a game quicker so that you can reach the missions you haven’t played yet with less wasted time on areas you already know very well. I wonder if this is intended as a method to compensate for the lack of saving one’s game.

Well, as you’ve probably figured out by now, you can actually save your game in Doom. Haha.

But it’s an interesting point nonetheless! I do wonder as well if it was intentionally designed like this, but nevertheless it does have the effect you describe. New players aren’t held back by the lack of secrets found, so it’s pretty cool all in all!