Reply To: Programming & File Size

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“How have game file sizes become so big? Is it just the graphics? Just the high-fidelity audio?”

Essentially, yes. 100 KB of OPL instructions can play hours and hours of music, but the same amount of space can only hold 5 seconds of MP3 audio.

The same sort of thing can be seen in graphics, where a single texture for a modern high resolution 3D model can be larger than all of the graphics in an old low res 2D game combined.

The code itself is larger as well, but I don’t think that’s nearly as significant a factor as the audio and visual data.

Here’s a nice article about this very subject with some interesting quotes from game developers: