I would probably be less harsh although it’s hard for me to be subjective with a game I’m this familiar with from back in the 90’s. The 7th Guest is a game that made sense for a space of about 1-2 years in the first half of the 90’s. As soon as the technology loses the wow factor, it stops being a viable product. The nostalgia still carries it in my case but only because this was my introduction to games on CD-ROM.
I just finished my own playthrough last night. I agree entirely about the slow pace. This is another of those games made entertaining for me with the aid of a long backlog of podcasts to catch up on. The animations in some of the puzzles can be interminable. I still quite enjoy the puzzles themselves for what they are but it’s a very basic gameplay concept held up by the technology.
The acting/script is kind of entertaining but not exactly good and I’m not convinced anything in this game is even remotely scary. I do love the Fat Man’s soundtrack and the house design still holds up. Fun bit of trivia, there is a Doom wad on the original CD’s with the house mapped out. I think I read somewhere years back that it was created to prototype the design but don’t quote me on that.
I’ve not had enough 7th Guest yet so I’ll be starting on the novel today. Really curious to find out how you turn that script into an actual narrative.