Reply To: The Engine
UW seems to hide its grid well, perhaps there are triangular/diagonal walls they drop on the grid?
Despite the small view-port it is visually impressive for the time. Though even with the fan patch that modernizes controls this game reminds me why I hated RPGs. Making maps, awkward fighting, and short draw distance (even with a torch) all make it feel too much like work. Playing with a friend would probably help, yet most of my friends had even less patience for PC gaming than I did.
All that said, Tomb Raider’s laggy and unforgiving controls also put me off from it too. In that case I now understand they meant TR’s controls to fit the grid. At least UW’s movement feels less locked-in.