Reply To: DGC Map Pack Collaboration
I agree that it’s a good idea to keep difficulty roughly in line with the original, at least for normal difficulties. The Doom community has been around so long at this point that many community projects tend to be extremely high difficulty with massive arenas and huge waves of monsters that can be quite fatiguing even with save-scumming. Vanilla style monster density should make it accessible to most any player, while we can always reserve UV as a more challenging option.