Reply To: DGC Map Pack Collaboration
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kdrnic
@Wesbat I am not sure it is necessary, since we can aggregate all discussion/feedback within this forum thread. I hate those 2000s forums with dead links to long gone interesting information.
Since posts are editable, I can make a post such as a table, and edit to include further updates.
I have my own level complete/ready for testing… I tried to make an industrial style area to fit the REFINERY theme. It took some more time than I expected, but at the same time the level is a bit longer than I thought it would turn out.
I am not sure whether it is best to release each level to be tested one by one – I thought of having a deadline. I suggest no later than Friday, March 21. So we have the last 10 days of March for “glue up” and finishing touches.
@patrick_wd has mentioned also being almost done, so maybe we can discuss starting a collaboration on E1M1 as planned, and E1M8/E1M9, which went unclaimed.
Some ( @sorceress @voxel @TigerQuoll ) have mentioned getting-used-to-editor troubles, I hope and urge all can at least make something small; being the intention that matters, and someone else, if desired, can volunteer to retouch or lengthen the contributed level.
Lastly, I think we can add some small DGC flavour – either a DGC-styled room, or maybe a custom texture – to every map. For a custom texture, I think it is possible to replace (but not to add?) a “texture patch” (rather than a “texture”) in a vanilla PWAD, without necessarily importing/merging all default “texture patches”. So we could pick a “texture patch” which is unused in any of the contributed levels, and reskin it.