Reply To: DGC Map Pack Collaboration

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Wesbat
Participant
#9619

E1M4 looks great @sorceress! I love all the secrets and traps, and it gave a good feel for a base of operations. I recorded a demo on ultra-violence.

“Hurt me Plenty” plays hard though, I can see it frustrating casual players. Sixty percent of the monsters in your map use hitscan (bullet) attacks, which make play harder as the player cannot dodge these attacks. The average in vanilla Doom is 34%

You can leave the difficulty as is for the Hard skill, but for Easy and Medium skills consider changing a third to half of the shotgunners to Imps (or removing them from those skills altogether).

It’s just a suggestion of course. Casual players will carry weapons from previous levels and also have save games, so I dare say you could get away with this difficulty. It may just feel out of place amongst the other maps.

I also fixed your exit door, it needed a tag as its operated as a switch. I used the WAD linked by @kdrnic so it has all his fixes too.

dgc_sorceress_command_control_rev02(fixed).zip