Here’s RC1 of my E1M4 map:
https://app.box.com/s/wstynrq6lyhu9esq37894s6xwwx4a3ri
Main changes:
– Giving more appropriate rewards in the secret room. This actually feels useful to tackle early on now, because the reward is shotgun ammo that players like to have, plus early access to rockets. The economics of this area on Ultra-Violence are closer to zero-sum, but you’re basically trading bullets for shells, which can still be a plus.
– Putting more monsters on ambush mode, particularly in the main corridor, so that they don’t swarm the player and leave an empty corridor in their wake.
– Moving the end demons. It was a bit silly I think, shooting fish in a barrel. So now they’re out of the barrel.
– Changing the route for the end game. I’ve chosen to change the door colours here, to lead the player through more monsters rather than through empty/cleared areas. I’ve also fleshed out the teleportation center a bit, making it a more fun shape. This plays more fun imo, reversing the anticlimactic end game that I had. I’ve managed to do this without changing the total monster count too.
All being well, this will be my final edit. I’m finally happy with it. 🙂