@watchful the extra monsters at the end is a great addition, I particularly enjoyed getting them to in-fight. I also like how the key is floating in the boat 🙂
We didn’t really lay out our intentions to target both DOS and limit-removing, and have been testing all maps in DOS compatibility. I’m not sure, what does everyone else think? I’ll be happy to pack a limit-removing version either way.
Here is test pack #2 of all maps to date. I added Co-op starts to maps 1, 3 & 9. Putting it on the server for co-op is a grand idea! (lag on co-op also isn’t such a large hurdle, as opposed to death-match where milliseconds count).
DGC-T2.WAD