Reply To: DGC Map Pack Collaboration

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TigerQuoll
Participant
Podcaster
#9831

Great, thanks for the feedback guys! Glad you enjoyed it!

I tried a few times to jump to that red card and failed, but always assumed in the back of my mind it might still be possible. Still, I think I will change that section anyway so it will be a moot point.

The overly dark areas is a good point; I’ll work on lightening them up a bit. I’ll also see if I can rejig some of the secrets to make them less obvious on the automap.

Good point about the number of timing puzzles. There’s definitely a few I can change to permanently open, but in one or two places I just really like the vibe of locking the player out of a space until they find another way back in.

As for the number of doors, I found myself having to keep adding them as I was playtesting because monsters you were not meant to engage with yet would get line of sight. Fixing this I think would require too major changes, and I’m not too bothered with it overall.

Just wondering, Sorceress, how did you get to the area under the blue key? There’s a tiny chink in the corner of the pedestal you can use as a step. I was a bit worried it’s too obscure, and feels too much like an exploit. But at the same time, I sorta like it for that reason 😉

Also worth noting, I put NO thought into multiplayer starts. I don’t really play multiplayer as a rule, so I have no point of reference for how to do this well. If anybody, when the map is finished, wants to tinker with my map to put them in better spots I’m fully open to it.

Finally, I was thinking of calling this one “DGC Server room” 😀

I’ll start working on some dev notes in the near future.