DOSBox or Game Quirks? Tried Real Hardware?
-
With both DOSBox-X and Staging I’ve noticed:
– physics bugs (like mission 7 warehouse) unless cycles is 30,000
– low frame-rate with cycles less than ~60K
– visual clipping, especially around floors
– sequence bugs like lights not going out after generator destruction in mission 12, until after all 3 computers found
– doors not opening fully if switch is toggled repeatedly in quick succession
Has anyone tried real hardware or even other emulators? Do any of these problems manifest there?
I don’t remember any of these problems when I played on a Pentium 60MHz back the day.
I’ve been playing on real hardware, and even then I’ve gotten door glitches and enemies half stuck in walls.
I don’t think I’ve gotten any major physics or sequence bugs or low frame rates (well, lower than expected given the hardware I was using)
Are you playing Future Shock or with the SkyNet port. I first tried skynet to have HD Graphics!!!!!!!! (640×480) but it seemed very glitchy to me.
I’m playing vanilla Future Shock, v1.3 from a retail CD.
You must be logged in to reply to this topic.