Eulisker
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EuliskerParticipantSince this is the DOS Game Club I felt compelled to play the DOS version.
I am playing the German Gold Edition in its original form.There is a community patch version 1.52 but it does not change anything significantly. Only some texts and the grass texture to bring it closer to the settlers 1 grass I think. But I don’t like the look of it.

EuliskerParticipantThanks a lot. I will do that. I only have the Indy 3 Hintbook so far so that definitely helps.
By the way: Your site has been an invaluable resource over the years. Thank you for this.

EuliskerParticipantNope. It is not in the german manual either. Or any Readme, patch notes in either language. I guess i found it somewhere on the internet.
It is an official feature though. Even has the nice little icon of the roman running after a clock.
EuliskerParticipantIt is in the German manual of the gold edition I think. I’ll check when I am home.

EuliskerParticipantYou can increase the speed by pressing „v“.

EuliskerParticipantGreat interview. Zombie Wars runs great in DosBox with Win 3.1 or in DosBox-X with Windows 95. I think the biggest problem to get this out there would be that you need to distribute a version of Windows 3.1 or 95 with the game to get it to run. I am not sure Microsoft would like that very much.

EuliskerParticipantI got to the 3rd world so far. I have a question for the Settlers cracks on here. Is there a way to get highly trained units out of the barracks and change them to simple soldiers? I made the mistake of allowing gold to be delivered to all the Barracks in my starting zone. Now i have a whole lot of Generals or whatever their rank is where i absolutely don’t need them. I need to set all barracks i build to not accept any gold in the future. As long as i don’t see any borders.

EuliskerParticipantIf my avatar is any indication I can’t wait to get to this game 🙂

EuliskerParticipantOk i started playing today. First impressions: The game is still absolutely beautiful. I love watching the little guys do their thing.
I love the representation of everything in the Graphics themselves. If there is a bunny hopping around it means thats a good place to have a hunting cabin, if there is stones you can build a stone mason, trees means a lumberjack. I also love the little signs the geologist puts everywhere 🙂The music is super repetitive. It helps to enable the CD Soundtrack and set it to random. But just the Soundblaster or MT32 music is always the same.
Also for some reason the scrolling should be inverted for me. I don’t really know why but i always scroll in the wrong direction.
EuliskerParticipantGerman magazines were also mostly glowing back then.

EuliskerParticipantI played so much of this game and part 1 back then. The fun in late game was always the street optimization for me. I build and build and get a completely unusable spiderweb of streets, everything gets bulldozed and rebuilt cleanly until the next time everything gets bad. So much fond memories.
I hope I have the time to play along a bit this month.
EuliskerParticipantHey there.
I just listened to the Earthworm Jim Episode, or rather i am right in the middle of it.
The music in the second level is not by the MDK composer (wasn’t that Tommy Tallarico of Intellivision Amico fame?) but it is just a MIDI version of Night on Bald Mountain by Modest Mussorgsky.https://youtu.be/iCEDfZgDPS8?si=ftZl4Z5DQuOd5piQ
https://en.wikipedia.org/wiki/Night_on_Bald_MountainI also think the game was conceived from the beginning with toys and TV series in mind. It was published by Playmates Toys after all. But i am not done with your podcast yet. Maybe you get to the history.
Anyway. Love the podcast and I hope to participate more in the future.

