Yeah, the thing I remember about this one (aside from being a great shooter) is the distinct aesthetic. Visually it was both smooth and jagged, dark and light, and used a very strange effect for “reflective” surfaces. The whole game had kind of a dreamy, surreal quality to it, but was also going for comedy at times.
Smooth feeling to the gameplay. Impressive zoom distance in sniper mode for the time, although I think the levels were mostly linear and enclosed, more like an arcade.
Well done sounds and (I think) music, it was almost like a spectacle fighter.