Reply To: First impressions


DavidN
Participant
Podcaster
#708

I had a go at Episode 2, and like I remembered, the presentation improves a bit 🙂 There are now backgrounds other than plain grey – they’re a bit monotonous but they’re there, and there are places with simulated lighting cutting through darkness. In general it feels more interesting than episode 1. It also has the feature of some levers that the overly curious can pull in order to lose the game instantly – a trap I fell into in the early 90s 🙂

But the die-and-retry style of gameplay really ramps up as well, mostly due to the new enemies – there seem to be far more with projectile weapons, and your speed of movement (particularly that short delay before you jump) makes it very difficult to get out of the way. Some of the enemies are also ridiculously fast and difficult to see coming – the puppies (I don’t know what they are but that’s what I always called them – they’re small, fast and blue) are very erratic and unpredictable, and they don’t hurt you but they stun you for long enough to be zapped by a nearby enemy. The lack of look up/down controls hurts as well, as you can often drop down straight on to enemies that you couldn’t even see.

Shareware games used to advertise each other all the time, as corny as it looks today – it was the way to get the word out before the Internet as we know it 🙂 You might notice that the game “The Fight For Justice” advertised in the episode 1 help file – which they just made up on the spot, nothing about it had ever been coded – eventually became Quake!

The shareware titans even put friendly jabs at each other in their games 🙂 http://legacy.3drealms.com/fanstuff/keenstory/page6.html