A roguelike or roguelikes – specially Crawl

Home Forums Game Suggestions A roguelike or roguelikes – specially Crawl

Viewing 11 posts - 1 through 11 (of 11 total)

  • kdrnic
    Participant
    #821

    Linley Henzell’s Dungeon Crawl is a very interesting roguelike, it is widely played to this day in the form of its offspring Dungeon Crawl Stone Soup.

    The roguelike is an interesting genre, and there were some cool ones popular in DOS days.

    Henzell reportedly started Crawl after getting a PC with DR-DOS and a copy of Turbo C++, having previous experience with BASIC. That is a quite interesting dev story.


    Mgoddard
    Participant
    Podcaster
    #823

    Never heard of this before. Seems to be a more in depth ZZT with RPG elements, and of course the rogue-like features. Will need to check it out, thanks!


    Evil Taco
    Participant
    #2637

    Fun to see a recommendation for Crawl. 🙂 I don’t think there’s a version for DOS that wouldn’t pale in comparison with the more modern continuations though..


    kdrnic
    Participant
    #2647

    Many, maybe most, of the games in this club pail in comparison to their more modern continuations… that ought to be no excuse…


    Evil Taco
    Participant
    #2651

    Well, in this case, Crawl has been continuously develop (well, Stone Soup is technically a fork I suppose..) Going back to old versions feels a bit painful. But maybe I haven’t realized the right spirit!

    Last Stone Soup version with a DOS release is 0.5.1 from mid-2009 here: http://crawl.develz.org/release/0.5/


    KewlioMZX
    Participant
    #4380

    Fun fact: The source code for AlphaMan, a post-apoc roguelike from 1995, has just been released.


    Breton
    Participant
    #9636

    I enjoyed Linley Henzell’s Dungeon Crawl. I prefer it to DCSS


    kdrnic
    Participant
    #9639

    What do you think changed for the worse in DCSS, or what did you prefer as it is in the original LHDC?

    Have you beaten either?

    Would you have LHDC-specific tips?


    Breton
    Participant
    #9724

    It’s not that anything has changed for the worse in DCSS, it’s just a personal preference. LHDC appeals to me for a lot of the same reason I like Rogue, small footprint, minimal graphics.

    I have never won either, but I do not play to win. I just play to play.


    Breton
    Participant
    #9725

    Interesting to see where this goes. I always thought AlphaMan was interesting, but it seemed a bit sparse. Still a good game though.


    boomlinde
    Participant
    #10254

    I want to add my support for an episode on pretty much any roguelike. NetHack and the Epyx release of Rogue in particular are ones I’ve spent time with. Rogue itself would make sense for its influence on later games, but the mechanical depth of NetHack would ensure that every participant has their own unique silly YASD stories.

    I played some Dungeon Crawl briefly long ago the and some DCSS more recently. It’s my understanding that DCSS isn’t just a “better Crawl” but a significant departure in terms of design goals, so I think Dungeon Crawl may be interesting in its own right.

    It could also be fun to cover some “proto-roguelike”. I’ve heard some say that Beneath Apple Manor is very rogue-like, and I learned just now that it had a PC release.

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