Backstory

This topic contains 8 replies, has 6 voices, and was last updated by  dr_st 1 year, 2 months ago.

Viewing 9 posts - 1 through 9 (of 9 total)
  • Tijn
    Tijn
    Keymaster
    Podcaster
    #115

    What’s up with the lack of backstory in Doom? I guess it’s kinda cool the game just launches you right into the action, but it’s also a bit weird to me. Like… who are you? What are you doing there? What are these things you’re shooting?

    Is there a backstory available in the manual, or is there intentionally none? I suppose the game does give some hints along the way, but there’s no real text anywhere, is there?

    rnlf
    rnlf
    Keymaster
    Podcaster
    #118

    vede
    Participant
    Podcaster
    #120

    Yes rnlf beat me to posting it here, hehe. I recall reading the manual before playing it and thinking, oh so this thing has a story too? Cool, corporate intrigue, I wonder what the Union Aerospace Corporation will do in the game!

    NOPE! I think the only part of the actual game which alludes to the UAC is some random textures which have “UAC” on them, in the storage crates in the second level if I recall correctly.

    rnlf
    rnlf
    Keymaster
    Podcaster
    #121

    Hey vede!
    Yeah, I wasn’t sure if you were going to post it, sorry 🙂

    Welcome to DGC!

    Tijn
    Tijn
    Keymaster
    Podcaster
    #122

    Wow, that link. That’s really cool! I had no idea. This is what you get from always playing pirated copies I suppose, haha.

    So the backstory to Doom actually exists and it’s also remarkably detailed! Although it wasn’t uncommon in those days to include loads of backstory to the manual, it’s still a bit surprising they thought about all this stuff and then basically… put none of it in the game itself, lol.

    sorceress
    sorceress
    Participant
    #123

    The reason why none of the backstory was in the game itself?

    Maybe the game design came first (let’s imagine the designers knew they wanted to use their 3d tech to make something demonic and visceral).

    While that was under construction, they may have realised they needed a manual with an introduction. They many have anticipated there would be confused players asking a lot of who/what/why about the game. And maybe for PR reasons, they might have felt they needed a backstory so that the game didn’t seem as shamelessly vulgar as it might have.

    • This reply was modified 1 year, 3 months ago by sorceress sorceress.
    • This reply was modified 1 year, 3 months ago by sorceress sorceress.
    Tijn
    Tijn
    Keymaster
    Podcaster
    #135

    So the backstory actually makes sort of sense. You’re on this remote research base where some experiment went haywire and now a portal opened and demons are pouring out.

    So far, so good.

    But what’s up with the evil soldiers then? Why are they the enemy? Aren’t they the good guys? Are they possessed by the demons? They look pretty much like normal humans, don’t they?

    pekuja
    pekuja
    Participant
    #199

    Hey, first post here. Tom Hall actually wrote quite a bit of story for the game in what was called The Doom Bible. The game was originally going to have a lot more story content, but due to time constraints and creative differences the game ended up being more of just an action game. Some of this contributed to Tom Hall leaving Id after Doom.

    I highly recommend reading Masters of Doom. Lots of interesting stuff.


    dr_st
    Participant
    #279

    Yes, the evil soldiers are possessed humans.

    I don’t remember exactly where it was explained; possibly in the manual, possibly in some FAQ. But even the sprite names used for them in DOOM.WAD make it clear:

    Pistol Soldier – POSS (Possessed)
    Shotgun Soldier – SPOS (Shotgun Possessed)
    Chaingunner – CPOS (Chaingun Possessed, DOOM2 only)

Viewing 9 posts - 1 through 9 (of 9 total)

You must be logged in to reply to this topic.