For me, the best part is the hordes of robots to destroy. There’s so much destruction. The other positive side is the soundtrack is amazing. I enjoy the PC version, though I love the PlayStation 1 port…CD soundtrack, colored 16-bit color, and the PSX controller was perfect. On the PC, I feel the joystick makes it harder to play…on the other hand…it feels like you’re actually piloting!
Descent was one of the first PC games I saw, as someone had installed it on our school computers, alongside Doom II, and Rise of the Triad.
There was something seductive about it, but it’s hard to pinpoint exactly what.
– As a shooting game I don’t feel it was anything special.
– The six-degree-of-freedom control system was complicated and confusing to use. Though I often see it being referenced and celebrated on forums, where flight control schemes are being discussed. Perhaps one can master it with experience, and come to appreciate it. idk.
– 3D games were still in their infancy at the time. Even the legendary Doom didn’t have truely 3D environments. Descent was a truely 3D game, with it’s weird twisty labyrinths really reinforcing that fact, messing with our sense of orientation. Perhaps that is what made the game so memorable.
I have a lot of nostalgia for this game. It was my first (and only) self-import from the US from a vacation. I used to play this game obsessivbly in our school’s LAN (there even were tournaments!) and was super happy when I brought it home from a dingy mall in Miami. It had Descent I, Descent II, and a level editor. And you could feed Descent II to a CD player and listen to Type-O-Negative’s soundtrack. Great stuff!
I too want to vote for this. This is a game I would love to join the podcast for. I’m a big fan of the Descent series. Last year at PaxWest I had the developers of Descent sign my game boxes at their booth promoting their new game Overload.
I had a lot of fun playing with Devil the level editor for Descent. Understanding how the levels were put together made me start analyzing the world around me constantly looking at shapes and thinking about how I would put things together in the game.
This is also one of the first modem multiplayer games I played with a friend.
The soundtrack for this and Descent II are amazing and I have them in my car in MP3 format and I listen to them at least once a month.
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