DOS Game Club Game Jam

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  • Evil Taco
    Participant
    #10992

    Wouldn’t this be the coolest. DGC’s own Game Jam, with a podcast episode dedicated to the results.

    Do you think we could get enough people to pledge joining it, so that scheduling it wouldn’t be too much of a risk, so to speak?


    Tijn
    Keymaster
    Podcaster
    #10994

    That’s a very interesting idea! We’ve covered DOS Game Jam in an earlier episode, but hosting our own would take things to a whole new level.

    We’ve scheduled all the games for 2026 already though, so perhaps this is something we could do in 2027?


    TigerQuoll
    Participant
    Podcaster
    #11011

    It’s something I would be totally in to!
    I am absolutely terrible at finishing any project, but experience with the custom Doom levels has shown if there are people counting on me I can pull my finger out.

    I think it’s a great idea!


    Evil Taco
    Participant
    #11017

    2027 would give me a nice amount of time to learn some necessary skills! ^_^


    Zacktorial
    Participant
    #11025

    I’ve done a few game jams, I’d definitely participate in a DOS one.


    watchful
    Participant
    #11163

    I’d be interested, though it’d help to have some parameters. Could it be DOS-inspired constraints but not strictly limited to DOS?

    Could tools like Adventure Game Studio count?

    Can folks work together?

    Can old projects be grandfathered in, such as if they get significant attention during the month?

    Is use of AI OK? (Perhaps for assets, if labeled as such?)


    scms
    Participant
    #11321

    QBasic and/or Turbo Pascal would be great for this.


    tamsin.lm
    Participant
    #11524

    There’s a growing number of DOS Games Jams every year if folx want practice sessions. We just wrapped up a CGA Game Jam last month!


    Wesbat
    Participant
    #11637

    For those into Adventure Game Studio, here are some of my old notes. Be cautioned that there’s a learning curve. A demo game is included to see how it works …

    Notes:

    Archived versions of AGS can be found on the Internet Archive [1].

    * The last version that includes the DOS editor, roomedit.exe, is v2.31.
    * Later versions shipped with the Windows editor, agsedit.exe, which supported compiling games to both DOS and Windows platforms.
    * The last version that supported DOS compilation, was v2.62 (Nov 2004). The following version v2.7 (Jun 2005) did not have the DOS runtime [2].
    * The 32-bit windows editor may be a challenge to run these days, I didn’t try it so I could be wrong. The DOS editor is more characteristic of the era anyway 🙂

    The website [3] has TUTORIAL resources (move the archive date to 2005+ for a mix of DOS & Win resources). The forums [4] have useful discussions too, particularly the TECHNICAL ARCHIVE section. There’s also a PDF version of the v2.31 manual [5].

    [1]: https://archive.org/details/adventuregamestudio?query=Adventure+Game+Studio+v2.&sort=titleSorter
    [2]: https://web.archive.org/web/20060308034608/http://www.bigbluecup.com/yabb/index.php?topic=20582.msg251369#msg251369
    [3]: https://web.archive.org/web/20021015094754fw_/http://www.agsforums.com/acres.shtml
    [4]: https://web.archive.org/web/20050305020121/http://www.bigbluecup.com/yabb/
    [5]: https://web.archive.org/web/20030802064709fw_/http://www.agsforums.com/ags231manual.pdf


    Evil Taco
    Participant
    #11644

    AGS is a COOL idea!

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