A game of my childhood that I recently rediscovered. It has surprisingly good graphics for an EGA title and even PC speaker sound effects are bearable. It’s a collection of mini games with various degrees of Bad Controls™.
I think, it’s too small a game to play a full month but still quite entertaining for an afternoon or two.
Hello, just found this podcast and I love it already. Seem like I missed some really great games last year..
Just re-downloaded this game to show to my kids. And I remember that even in the days I owned a 386 with a switch for 12 or 33 mhz the game had speed issues in the mountain and jungle levels, when it would sometimes speed up. No bugfixes in those days. I run it at 5000 cycles in dosbox and it operates like it did back then.
I still find the labyrinths the most difficult, though i think the levels are fixed per location like mountains are, so once you have found a safe path, it will always be like that. I just don’t care enough to write them down, plenty of treasure elsewhere.
Hard mode is still pretty hard, although that is mostly due to crashing your plane in impossible to pass levels with Mcscrooge flying past all the hazards. Ever came across some aliens camping a radio mast with a storm cloud above it? Pass that Mcquack.
I played this game “live”, and in modern DOSBOX it does have issues in both the jungles and the mountains!
Each game is swearing at flying your plane towards the easy photography sessions then picking your least-favoured missions from the Jungle jumping, mountain climbing or cave-avoiding minigames – in a properly timed machine I found the mountain to be OK enough once you knew the patterns, but the same applies to jungles (but caves, too scary!)
The caves actually have rules, which is something I learned way too late. If I remember correctly a slimed cavern means that there is a hole nearby. Then you have to look at the map and apply minesweeper logic to it.
I agree that the timing is the worst and it’s very hard to get this game to work properly.