First impressions

Viewing 6 posts - 1 through 6 (of 6 total)

  • Evil Taco
    Participant
    #11506

    Taking a head start since I’m not confident I’ll have enough time in April!

    I’ve played a couple of hours across a couple of nights. Turns out there’s a section that would’ve fit for the club August last year!

    Random thoughts:
    * lots of funny animations, many seem to be off the critical path and are just jokes and small rewards for poking around
    * I got overwhelmed trying to “hoover” every corner and try every combination, there’s just so much detail in the game
    * Giving up hoovering and just going with the flow -> enjoyment++
    * voice acting works!
    * I don’t recall laughing out loud yet
    * a bit like with Toonstruck, should make a bingo card of things chosen as targets of jokes in the 90s comedy games and which now in 2020s feel like “really?”
    * the map of the U.S.A. with its fast food restaurants and all makes for a really fun game world
    * the UI really, really sucks

    Give me Monkey 1’s honest verb list + inventory on the screen or Toonstruck’s practically “look / use” system. Everything in between seems to be worse, and this verb cycling on the right click is _the worst_. Additionally while I can get things done, I still after a couple of hours don’t know what / how I need to click when I want to do something with the inventory. It’s surprisingly bad.

    What dulls the humour of the game for me the most, I think is: even though this is the first time I’m (finally!) playing the game, I’ve been marinated for literal decades in the idea that Sam & Max is reaaally anarchistic and craaazy – it no longer has any chance to surprise me with its strengths. But let’s see the game to the end and see how I feel.

    So far I’d say this is clearly the lowest-ranking LucasArts adventure I’ve played (the two first Monkeys, Loom, Grim Fandango and Full Throttle) and I (so far) like Toonstruck and Beneath a Steel Sky a lot more. And after all this relative negativity: the game is quite good, and I’m enjoying playing it very much! I’m happy we have it on the club so that I’m finally getting around to it. (Need to catch up with Fate of Atlantis …)


    dr_st
    Participant
    #11507

    >> the UI really, really sucks

    >> So far I’d say this is clearly the lowest-ranking LucasArts adventure I’ve played

    Oh, joy, and I was looking forward to playing this game. 😛


    butterburp
    Participant
    #11508

    To offer a counterpoint – this was actually my favorite Sierra/Lucas game! Sure the UI isn’t as nice as more modern adventures, but I didn’t know anything better when I first played it, and I find I can get used to it even now.

    As for the humor, Sarah of “Pushing up Roses” describes it as dry/sarcastic, rather than LOL material. I would add “gross” on some of the jokes….not for animal lovers.


    Evil Taco
    Participant
    #11509

    A low ranking LucasArts game is still quite a good game on average!

    Dry and sarcastic is fair.


    Mike
    Participant
    Podcaster
    #11513

    Yeah, I think I agree that I like the two first Monkeys, Loom, Grim Fandango and Full Throttle all more than Sam & Max, but I really really really like those games and with the exception of Monkey Island 1, which is my favorite, I think the ranking for me would swap around a lot depending on my mood.

    I really like Sam & Max and I also agree that I don’t like the verb system as much as what they do in those other games. Well, maybe not Grim’s control scheme.


    Evil Taco
    Participant
    #11518

    Learning the keyboard shortcuts made it a lot more palatable.

    These past few days it’s really getting to the groove of figuring out a small step or a couple forwards each evening. Probably very much how it was designed.

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