Finished Gateway 2 last night as well. I thought the puzzles were well designed again but the plot got really hokey as the game went on. The Heechee could have easily been the squabbling aliens in an old Star Trek episode where Kirk has to go in and solve their problems for them. They were much more fun when unseen and mysterious in part 1. Adding the conversation system was a good idea but the writing just wasn’t as good all round. Still enjoyed it but nowhere near as much.
I agree. The puzzles are better (or, more fitting) in Homeworld, but the story is worse and while the dialog system was a nice touch, I *hate* almost all dialog options. They make the protagonist sound like an unbearable dick.
The indirect “ask X about Y” or “tell X about Y” in the first game avoids that issue entirely.
Did anyone else think dialog pretty awkward in the first game when someone was giving a long monologue and you had to enter a command to see the next part of the conversation? At first I was scared of typing something incorrectly and missing the next important part that I could tell was coming, so I would always enter ‘talk to <person>’ to make sure the <person> would tell me the next part. But even that was weird because the game would give a standard response to that command (eg. <person> is too busy to talk right now), then continue with their story.
What commands did you guys enter in those scenarios? I eventually just settled on ‘wait’ toward the end.
You can say “listen to thom” for example to make it a little less generic, but it remains a bit awkward. I sort of understand why it doesn’t want to spit out 5 pages of dialogue in one go though. I guess the system from the second game works better for conversations.