gorilla.bas
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I didn’t see a thread for the QBasic classic, GORILLA.BAS: https://archive.org/details/GorillasQbasic
QBasic was the first programming language I actually learned and I made some terrible, terrible games in it. If I recall correctly, it came with an ape-themed Scorched Earth clone. Surely others have played it! Or the topic could expand to QBasic in general.
Aside: I remembered it as plural, GORILLAS.BAS, but apparently I was mistaken.
Haha! Love this suggestion! Although it might end up being the shortest episode in history. Surely you’d have to do nibbles as well – the snake clone that was in DOS 5 together with gorilla.
Could always use it as a platform for looking into the QBasic environment. Talk about games made in it and whether folx used it back in the day.
I have very fond memories of making games in Qbasic, usually just silly random guessing games and event generators. I did manage to make simple versions of two of the stages in the arcade game Tron, namely the MCP cone and light cycles (where each level had at least one winning “pattern”).
There used to be a few repositories of others’ Qbasic work, but I can’t find them anymore. I remember a pretty good stock market simulator, and a REALLY weird life simulator where you could go to work, go to the movies, buy cigarettes etc. You could even rob the bank if you wanted.
Back in middle school a friend and I made a 2-player real-time deathmatch game in QB4.5. You both played as a smiley-face and could control it with each player using one side of the keyboard. There were various weapons, and you could collect randomly spawning health and ammo packs. There were even ice tiles where you’d slide around, and if your character was on fire from an explosion, you could melt the ice into water.
We’d get really into it, and through the whole classroom everyone could hear the loud mashing of keys as we frantically chased eachother down. Good times. I really wish I’d thought to preserve the source for it.
Wow, such a positive response! I forgot about Nibbles!
I didn’t think to add that what prompted me to suggest this is that I found some QBasic code I had written in 1997 on a double density floppy disk. I could only read the contents of the disk on an ancient laptop I inherited because most USB floppy drives only seem to support high density (1.44 MB) disks. Looking back at it, my game was composed almost entirely of Easter eggs and secrets that only I knew. Ah, youth…
@patrick_wd, that sounds amazing. If you ever do find it, let us know 🙂
I wrote very simple text adventures with line numbers and everything, and “gosub” was a revelation. My friends advanced well beyond me, some even writing really solid platformers with FreeBasic if memory serves. It would be fun to go back and make something a little bit more advanced now.
QBasic Game Jam to host leading up to the month? Just see what folx come up with in a couple of weeks?
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