Help me, dosgameclub.com. You’re my only hope.
- This topic has 10 replies, 6 voices, and was last updated 3 days, 15 hours ago by
Alkaryn Varyatar.
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Alkaryn VaryatarParticipantAugust 17, 2026 at 9:26 am #12142Hi! It’s great to discover this community. I first played *Star Wars: X-Wing* back in 1994 on a 486 PC running the DOS version—my computer didn’t even have a CD-ROM drive—and I played it endlessly. I remember experimenting with key combinations and finding one that changed the scanner range (I think it was Ctrl+Alt+Shift+S); for a long time, I looked into it and people on various forums insisted it wasn’t real, but I was 20 years old in ’94 and I swear it’s true. I recently searched online and found out that it was, in fact, an Easter egg. However, I’ve tried it with the Steam version and a floppy-disk version running on DOSBox and DOSBox-X, and it doesn’t work. I was wondering if anyone has access to an MS-DOS PC who could verify this and share an image.
August 17, 2026 at 9:28 am #12143Hey welcome! I don’t have a PC handy to test this on, but I’m sure someone else here is able to help to get to the bottom of this intruiging mystery!
August 17, 2026 at 10:05 am #12144I could potentially check this out later. Can you remember if you had the expansion packs installed? I’m guessing you probably did if you spent that long on it. From what I recall B-Wing at the very least had a whole different executable to start the game so maybe it’s only present if one of those is installed?

Alkaryn VaryatarParticipantAugust 17, 2026 at 3:06 pm #12145Thanks for answering!! Yes I did have the two expansions, but not at first, I’m not sure if I found the easter egg when it was only X-Wing or when I got the two expansions.
August 17, 2026 at 6:31 pm #12146I’ve tried with and without expansions and that key combination doesn’t seem to do anything for me. Ctrl-S stops the game dead until I start pressing keys again so something is going on there, with time still passing while nothing is happening it seems as things skip ahead a bit once it springs back to life but that’s all I found.

Alkaryn VaryatarParticipantAugust 18, 2026 at 2:16 am #12147ohh, that´s too bad, I remember using a 4 keys combination, google suggested it could be that one (Ctrl+Alt+Shift+s), but honestly I´m not sure what was the exact combination….
Well thanks for trying!!
I tried in steam version using dosbox, and for once all I got was my missiles locking on target the moment I target them, but not needing to center the boxes, the locking was always on, but I cant reproduce the effect any more!!

rocky1138ParticipantAugust 21, 2026 at 9:56 pm #12159I wonder if there’s a way to search the binary for the key combination.

BobbinParticipantAugust 30, 2026 at 12:42 am #12248Modern LLMs can probably reverse the whole program and find out whether the feature exists.
Absent that, I would suggest Alkaryn to ask the XWVM project, which reimplemented X-Wing from scratch finding out a lot of program secrets in the process (e.g. the damage done by any shot is affected by the speed of the shooting ship). Their Discord: https://discord.gg/juNj4BKMQq

voxelParticipantAugust 30, 2026 at 3:29 am #12250Does X-Wing/TieFighter even have a range limit on the scanner? I thought all ships were always ‘in range’ and the only reason some were not shown was due to them not having yet been spawned in?

Alkaryn VaryatarParticipantSeptember 2, 2026 at 5:56 pm #12271Yeah, I´m part of XWVM testers, I asked about it but we couldn´t reproduce the effect. I tried in DosBox and DosBox-X but only once I was able to have the effect working, I got target lock when changing objectives even when more than 10 (km?) units away; it was fun, but Azrapse tried too and he wasn´t able to reproduce it.

Alkaryn VaryatarParticipantSeptember 2, 2026 at 6:00 pm #12272I´m not sure Voxel, if the ship is more than 3 km (I think) away you can´t start the lock for missiles. You can see them in sensors but cannot lock with missiles or lasers.
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