Jill speedruns

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  • evilcommiedictator
    Participant
    Podcaster
    #3566

    For those interested, the Jill speedruns can be found below:
    speedruns
    Of course, the complicated non shareware levels take longer with their lovely **** jumping but good luck to people if you want to try and take a record!


    evilcommiedictator
    Participant
    Podcaster
    #3612

    So I thought something was a bit off when watching the speedrun for Episode 1, I didn’t remember the game being that smooth of easy to control.

    Turns out, the runner has set cycles to max for Jill 1, and 19,500 for Jill 2 and 3.

    I just had a play with it, I didn’t notice a huge difference (except for some music glitching at very high cycles) so I’m thinking back in the day my machine maybe wasn’t up to the task!


    Tijn
    Keymaster
    Podcaster
    #3613

    Oh no! Must have been all those impressive VGA colours that were just too much to handle.


    dr_st
    Participant
    #3615

    Very nice speedruns, thanks for sharing. The intentional use of deaths to restart at the beginning (saving backtracking) is a frequent element, which takes advantage of the fact that you retain all items collected.

    I notice that the 1.0 versions are used, so the demons in episodes 2 and 3 succumb to a single hit of the blade. Heck (Episode 2 Level 9) would be far trickier without it! 😛

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