I was gifted this game shortly after I got my first PC, so it might have been the first full version (not shareware/demo) PC game that I owned.
I had all but forgotten about it until a year ago, when Tijn mentioned it to me on IRC, before dosgameclub was even a thing. This prompted me to dredge up some memories and eventually to take another look at the game.
It had been over 15 years since I had played it, but there were a few things which still stood out strongly in my memory:
– The music being lovely. One of the best soundtracks I’ve heard in a game.
– The controls felt clumsy, which was especially frustrating when trying to move around in a dangerous place, or racing to complete a time-sensitive task.
– The graphics being charming. The design of the different characters and the shapes of the buildings and environment were all delightful.
– The maps being confusing. At the time I felt like there were too many places to go, and I didn’t know where I should be going. This feeling seemed to get worse as the game went on.
It was actually this lack of progress, and finding one area too frustrating to pass (the desert island), that I abandoned it. In retrospect I had only completed about 1/4 of the game.
Meanwhile, our friend rnlf acquired his own a boxed copy of the game, and made a few gameplay videos of it, on youtube, albeit without getting much further than I did.
It would be nice to return to this game again, as I’m sure others will have some fond (and not so fond) memories of it. 🙂
I love this game! I played it in the USA under the banner “Relentless: Twinson’s Adventure”
I got this game when I was in 7th grade after reading a review for it in PC Gamer I think. I remember thinking how unique it looked and it really pulled me in. The nature of the open world after you can start traveling between islands, the colorful world w/ crazy characters. Elephant people, rabbit/mouse people, all living in a seemingly contemporary world… but w/ magic teleporting robots.
I didn’t even realize they made an iOS port and Steam enhanced edition which remove the frustrating tank controls. I would probably suggest to new players to use one of these to experience the game and music without the extremely frustrating isometric platforming. You basically tap or click where you want Twisen to go and he goes there himself. Not the true DOS experience, but read GOG reviews of the game if you want to see how frustrated new players can get with the original controls. Steam Enhanced Edition
I also was sad to learn I missed a kickstarter campaign for the composer to release a new symphony recording of the soundtrack. Luckily it passed and you can still order a recording. Symphony Recording